<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Entries tagged with keynote 03 - Channel 9</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/tags/keynote+03/feed/zune/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Entries tagged with keynote 03 - Channel 9</title><link>http://channel9.msdn.com/tags/Keynote+03/</link></image><description>keynote 03</description><link>http://channel9.msdn.com/tags/Keynote+03/</link><language>en-us</language><pubDate>Wed, 29 Oct 2008 04:39:43 GMT</pubDate><lastBuildDate>Wed, 29 Oct 2008 04:39:43 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>Microsoft Delivers Surface SDK</title><description>Microsoft &lt;a href="http://channel9.msdn.comwww.surface.com&gt;Surface&lt;/a&gt; is a surface computing platform that opens up a new chapter in the way people interact with computers by enabling them to access digital content through natural gestures, touch and physical objects. The platform is being opened up to the developer community for the first time at PDC2008 with the limited release of the Microsoft Surface software development kit (SDK). The SDK will enable developers to build groundbreaking applications that take advantage of the unique attributes of Microsoft Surface, which include:&lt;br /&gt;
• &lt;strong&gt;Direct interaction&lt;/strong&gt;:  The ability to execute commands through gesture or touch, rather than via a mouse or keyboard&lt;br /&gt;
• &lt;strong&gt;Multi –touch&lt;/strong&gt;:  The ability to manipulate multiple on-screen items at once&lt;br /&gt;
• &lt;strong&gt;Multi-user&lt;/strong&gt;:  New collaborative computing scenarios made possible by Surface’s horizontal form factor&lt;br /&gt;
• &lt;strong&gt;Object recognition&lt;/strong&gt;:  Digital responses to objects placed on Surface – functionality that will ultimately permit the transfer of digital content&lt;img src="http://channel9.msdn.com/436606/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/PDCNews/Microsoft-Delivers-Surface-SDK/</comments><link>http://channel9.msdn.com/posts/PDCNews/Microsoft-Delivers-Surface-SDK/</link><pubDate>Wed, 29 Oct 2008 17:30:00 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/PDCNews/Microsoft-Delivers-Surface-SDK/</guid><evnet:views>2634</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/436606/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The platform is being opened up to the developer community for the first time at PDC2008 with the limited release of the Microsoft Surface software development kit (SDK).</evnet:previewtext><dc:creator>D. Begley</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/PDCNews/Microsoft-Delivers-Surface-SDK/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/436606/Trackback.aspx</trackback:ping><category>Headline 01</category><category>Keynote 03</category></item><item><title>SecondLight: A Magic Lens That Goes Beyond the Surface</title><description>&lt;p&gt;The brainchild of Microsoft Researchers, &lt;a href="http://research.microsoft.com/sendev/video/SecondLight.wmv"&gt;SecondLight&lt;/a&gt; is a rear projection-vision surface technology that extends and enriches Microsoft Surface through the ability to project images both through and beyond the surface display, to a translucent piece of plastic for instance. With SecondLight, the translucent piece of plastic can also function as a “magic lens” that when passed over an image displayed on the primary surface – a car, for instance - provides a view of the “inner workings” behind the image. In another application of this so-called “layering effect”, the transparency could register images of constellations when passed over a surface displaying the night sky. The technology also permits gesture-based interactions with the surface from farther away than back projected systems allow.&lt;/p&gt;&lt;img src="http://channel9.msdn.com/436609/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/PDCNews/SecondLight-A-Magic-Lens-That-Goes-Beyond-the-Surface/</comments><link>http://channel9.msdn.com/posts/PDCNews/SecondLight-A-Magic-Lens-That-Goes-Beyond-the-Surface/</link><pubDate>Wed, 29 Oct 2008 17:29:00 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/PDCNews/SecondLight-A-Magic-Lens-That-Goes-Beyond-the-Surface/</guid><evnet:views>2835</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/436609/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The brainchild of Microsoft Researchers, SecondLight is a rear projection-vision surface technology that extends and enriches Microsoft Surface through the ability to project images both through and beyond the surface display, to a translucent piece of plastic for instance.</evnet:previewtext><dc:creator>D. Begley</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/PDCNews/SecondLight-A-Magic-Lens-That-Goes-Beyond-the-Surface/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/436609/Trackback.aspx</trackback:ping><category>Headline 04</category><category>Keynote 03</category></item><item><title>Boku: Turning Programming Into Kid's Stuff</title><description>&lt;p&gt;&lt;a href="http://research.microsoft.com/projects/boku"&gt;Boku&lt;/a&gt; is a fun, intellectually-stimulating game, developed by Microsoft Research, that introduces kids to programming while they play. Through programming Boku, a virtual robot, kids learn the basic principles of logic, analysis and design used in programming. The 3-D interactive game is designed to demystify &lt;a href="http://research.microsoft.com/projects/boku/video/silent/boku_programming_1600_download_silent.wmv"&gt;programming&lt;/a&gt; and spark kids’ interest in a career in science. Kids as young as nine have already used Boku in trials to create their own &lt;a href="http://research.microsoft.com/projects/boku/video/silent/boku_montage_1500_download_silent.wmv"&gt;games&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://channel9.msdn.com/436608/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/PDCNews/Boku-Turning-Programming-Into-Kids-Stuff/</comments><link>http://channel9.msdn.com/posts/PDCNews/Boku-Turning-Programming-Into-Kids-Stuff/</link><pubDate>Wed, 29 Oct 2008 17:29:00 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/PDCNews/Boku-Turning-Programming-Into-Kids-Stuff/</guid><evnet:views>3471</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/436608/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Boku is a fun, intellectually-stimulating game, developed by Microsoft Research, that introduces kids to programming while they play. Through programming Boku, a virtual robot, kids learn the basic principles of logic, analysis and design used in programming. The 3-D interactive game is designed to&amp;#8230;</evnet:previewtext><dc:creator>D. Begley</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/PDCNews/Boku-Turning-Programming-Into-Kids-Stuff/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/436608/Trackback.aspx</trackback:ping><category>Headline 03</category><category>Keynote 03</category></item><item><title>Microsoft Announces CCR &amp; DSS Toolkit 2008</title><description>&lt;p&gt;The Microsoft® CCR and DSS Toolkit 2008 delivers a set of .NET and Compact Framework class libraries and tools that enable developers to better deal with the inherent complexities of creating loosely-coupled concurrent and distributed applications. The Toolkit is designed to help developers take advantage of the Concurrency and Coordination Runtime (CCR) and Decentralized Software Services (DSS) originally released as part of Microsoft Robotics Developer Studio. Microsoft CCR and DSS Toolkit 2008 provide early adopters with access to select technologies today; transitioning to Microsoft’s .NET Framework in the future. To learn more about Microsoft CCR and DSS Toolkit 2008, visit: &lt;a href="http://www.microsoft.com/ccrdss"&gt;http://www.microsoft.com/ccrdss&lt;/a&gt; &lt;/p&gt;&lt;img src="http://channel9.msdn.com/436607/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/PDCNews/Microsoft-Announces-CCR--DSS-Toolkit-2008/</comments><link>http://channel9.msdn.com/posts/PDCNews/Microsoft-Announces-CCR--DSS-Toolkit-2008/</link><pubDate>Wed, 29 Oct 2008 17:04:00 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/PDCNews/Microsoft-Announces-CCR--DSS-Toolkit-2008/</guid><evnet:views>3221</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/436607/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The Microsoft® CCR and DSS Toolkit 2008 delivers a set of .NET and Compact Framework class libraries and tools that enable developers to better deal with the inherent complexities of creating loosely-coupled concurrent and distributed applications. The Toolkit is designed to help developers take&amp;#8230;</evnet:previewtext><dc:creator>D. Begley</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/PDCNews/Microsoft-Announces-CCR--DSS-Toolkit-2008/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/436607/Trackback.aspx</trackback:ping><category>Headline 02</category><category>Keynote 03</category></item></channel></rss>