<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Entries tagged with nikola mihaylov - Channel 9</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/tags/nikola+mihaylov/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Entries tagged with nikola mihaylov - Channel 9</title><link>http://channel9.msdn.com/tags/Nikola+Mihaylov/</link></image><description>nikola mihaylov</description><link>http://channel9.msdn.com/tags/Nikola+Mihaylov/</link><language>en-us</language><pubDate>Thu, 26 Feb 2009 00:16:53 GMT</pubDate><lastBuildDate>Thu, 26 Feb 2009 00:16:53 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>Anatomy of a Silverlight Game</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_small_ch9.png" border="0" /&gt;&lt;a href="http://www.nokola.com/"&gt;Nikola Mihaylov&lt;/a&gt; has written a game in Silverlight called Shock. This is not just a "fun project over the weekend" game.  There are multiple game modes, music playlists, leaderboards, reflex tests, source code available and a whitepaper.  Yes, Nikola is sharing his code along with a whitepaper entitled &lt;a href="http://blogs.msdn.com/nikola/archive/2009/02/05/anatomy-of-a-silverlight-game-avoid-common-mistakes-when-building-silverlight-online-games.aspx"&gt;Anatomy of a Silverlight Game&lt;/a&gt;.  33 pages of the lessons he's learned while building his successful Shock game.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://blogs.msdn.com/nikola/archive/2009/02/05/anatomy-of-a-silverlight-game-avoid-common-mistakes-when-building-silverlight-online-games.aspx"&gt;Browse the whitepaper outline&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://blogs.msdn.com/nikola/attachment/9397824.ashx"&gt;Read the whitepaper&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.nokola.com/sources/ShockSource.zip"&gt;Download the source code&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;or &lt;a href="http://nokola.com/shock"&gt;Just play the Game!&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Enjoy and send him your feedback!&lt;/p&gt;&lt;img src="http://channel9.msdn.com/458847/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/Anatomy-of-a-Silverlight-Game/</comments><link>http://channel9.msdn.com/shows/Continuum/Anatomy-of-a-Silverlight-Game/</link><pubDate>Thu, 26 Feb 2009 05:53:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.wmv</guid><evnet:views>41746</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/458847/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;a href="http://www.nokola.com/"&gt;Nikola Mihaylov&lt;/a&gt; has written a game in Silverlight called Shock. This is not just a "fun project over the weekend" game. There are multiple game modes, music playlists, leaderboards, reflex tests, source code available and a whitepaper. Yes, Nikola is sharing his code along with a whitepaper entitled &lt;a href="http://blogs.msdn.com/nikola/archive/2009/02/05/anatomy-of-a-silverlight-game-avoid-common-mistakes-when-building-silverlight-online-games.aspx"&gt;Anatomy of a Silverlight Game&lt;/a&gt;. 33 pages of the lessons he's learned while building his successful Shock game.&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp4" expression="full" duration="787" fileSize="77562146" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp3" expression="full" duration="787" fileSize="6298981" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp4" expression="full" duration="787" fileSize="77562146" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.wma" expression="full" duration="787" fileSize="12738943" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.wmv" expression="full" duration="787" fileSize="47882163" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_2MB_ch9.wmv" expression="full" duration="787" fileSize="257124070" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_Zune_ch9.wmv" expression="full" duration="787" fileSize="62426143" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.wmv" length="47882163" type="video/x-ms-wmv" /><dc:creator>Adam Kinney</dc:creator><slash:comments>10</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/Anatomy-of-a-Silverlight-Game/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/458847/Trackback.aspx</trackback:ping><category>Gaming</category><category>Nikola Mihaylov</category><category>Silverlight</category></item><item><title>WPF Pixel Shader Parts</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_small_ch9.jpg" border="0" /&gt;&lt;p&gt;&lt;a href="http://blogs.msdn.com/nikola/"&gt;Nikola Mihaylov&lt;/a&gt; came by the studio to explain what a WPF Pixel Shader really is and the code involved and making one.  He has a great post on his blog explaining how to &lt;a href="http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx"&gt;get started with Pixel Shaders along with a custom VS project template&lt;/a&gt; to make it even easier.&lt;/p&gt;
&lt;p&gt;In his demonstration Nikola shows off his own effects along with &lt;a href="http://bursjootech.blogspot.com/2008/06/grayscale-effect-pixel-shader-effect-in.html"&gt;Anders Bursjöö’s Grayscale Effect&lt;/a&gt; and &lt;a href="http://rakeshravuri.blogspot.com/2008/07/wave-reflection-shader-effect-in-wpf.html"&gt;Rakesh Ravuri's Wave Reflection Effect&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://channel9.msdn.com/427773/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/</comments><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/</link><pubDate>Fri, 19 Sep 2008 17:29:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.wmv</guid><evnet:views>65129</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/427773/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;a href="http://blogs.msdn.com/nikola/"&gt;Nikola Mihaylov&lt;/a&gt; came by the studio to explain what a WPF Pixel Shader really is and the code involved and making one. He has a great post on his blog explaining how to &lt;a href="http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx"&gt;get started with Pixel Shaders along with a custom VS project template&lt;/a&gt; to make it even easier.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_large_ch9.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_small_ch9.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.mp4" expression="full" duration="761" fileSize="33469434" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.mp3" expression="full" duration="761" fileSize="6084986" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.mp4" expression="full" duration="761" fileSize="33469434" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.wma" expression="full" duration="761" fileSize="6157407" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.wmv" expression="full" duration="761" fileSize="36254229" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_2MB_ch9.wmv" expression="full" duration="761" fileSize="159234045" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_Zune_ch9.wmv" expression="full" duration="761" fileSize="60362225" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.wmv" length="36254229" type="video/x-ms-wmv" /><dc:creator>Adam Kinney</dc:creator><slash:comments>8</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/427773/Trackback.aspx</trackback:ping><category>HLSL</category><category>Nikola Mihaylov</category><category>Pixel Shader</category><category>WPF</category></item></channel></rss>