<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Entries tagged with nikola mihaylov - Channel 9</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/tags/nikola+mihaylov/feed/ipod/default.aspx" /><itunes:summary>nikola mihaylov</itunes:summary><itunes:author>Erik Porter, Charles, Mike Sampson, Grace Francisco, Brian Keller, Nathan Heskew, dshadle, Dan Fernandez, Duncan Mackenzie, Jeff Sandquist</itunes:author><itunes:subtitle></itunes:subtitle><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Entries tagged with nikola mihaylov - Channel 9</title><link>http://channel9.msdn.com/tags/Nikola+Mihaylov/</link></image><itunes:image href="http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png" /><itunes:category text="Technology" /><description>nikola mihaylov</description><link>http://channel9.msdn.com/tags/Nikola+Mihaylov/</link><language>en-us</language><pubDate>Thu, 26 Feb 2009 00:16:53 GMT</pubDate><lastBuildDate>Thu, 26 Feb 2009 00:16:53 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>Anatomy of a Silverlight Game</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_small_ch9.png" border="0" /&gt;&lt;a href="http://www.nokola.com/"&gt;Nikola Mihaylov&lt;/a&gt; has written a game in Silverlight called Shock. This is not just a "fun project over the weekend" game.  There are multiple game modes, music playlists, leaderboards, reflex tests, source code available and a whitepaper.  Yes, Nikola is sharing his code along with a whitepaper entitled &lt;a href="http://blogs.msdn.com/nikola/archive/2009/02/05/anatomy-of-a-silverlight-game-avoid-common-mistakes-when-building-silverlight-online-games.aspx"&gt;Anatomy of a Silverlight Game&lt;/a&gt;.  33 pages of the lessons he's learned while building his successful Shock game.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://blogs.msdn.com/nikola/archive/2009/02/05/anatomy-of-a-silverlight-game-avoid-common-mistakes-when-building-silverlight-online-games.aspx"&gt;Browse the whitepaper outline&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://blogs.msdn.com/nikola/attachment/9397824.ashx"&gt;Read the whitepaper&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.nokola.com/sources/ShockSource.zip"&gt;Download the source code&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;or &lt;a href="http://nokola.com/shock"&gt;Just play the Game!&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Enjoy and send him your feedback!&lt;/p&gt;&lt;img src="http://channel9.msdn.com/458847/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/Anatomy-of-a-Silverlight-Game/</comments><itunes:summary>Nikola Mihaylov has written a game in Silverlight called Shock. This is not just a "fun project over the weekend" game.  There are multiple game modes, music playlists, leaderboards, reflex tests, source code available and a whitepaper.  Yes, Nikola is sharing his code along with a whitepaper entitled Anatomy of a Silverlight Game.  33 pages of the lessons he's learned while building his successful Shock game.


    Browse the whitepaper outline 
    Read the whitepaper 
    Download the source code 
    or Just play the Game! 

Enjoy and send him your feedback!</itunes:summary><link>http://channel9.msdn.com/shows/Continuum/Anatomy-of-a-Silverlight-Game/</link><pubDate>Thu, 26 Feb 2009 05:53:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp4</guid><evnet:views>41752</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/458847/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;a href="http://www.nokola.com/"&gt;Nikola Mihaylov&lt;/a&gt; has written a game in Silverlight called Shock. This is not just a "fun project over the weekend" game. There are multiple game modes, music playlists, leaderboards, reflex tests, source code available and a whitepaper. Yes, Nikola is sharing his code along with a whitepaper entitled &lt;a href="http://blogs.msdn.com/nikola/archive/2009/02/05/anatomy-of-a-silverlight-game-avoid-common-mistakes-when-building-silverlight-online-games.aspx"&gt;Anatomy of a Silverlight Game&lt;/a&gt;. 33 pages of the lessons he's learned while building his successful Shock game.&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp4" expression="full" duration="787" fileSize="77562146" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp3" expression="full" duration="787" fileSize="6298981" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp4" expression="full" duration="787" fileSize="77562146" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.wma" expression="full" duration="787" fileSize="12738943" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.wmv" expression="full" duration="787" fileSize="47882163" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_2MB_ch9.wmv" expression="full" duration="787" fileSize="257124070" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_Zune_ch9.wmv" expression="full" duration="787" fileSize="62426143" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp4" length="77562146" type="video/mp4" /><dc:creator>Adam Kinney</dc:creator><itunes:author>Adam Kinney</itunes:author><slash:comments>10</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/Anatomy-of-a-Silverlight-Game/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/458847/Trackback.aspx</trackback:ping><category>Gaming</category><category>Nikola Mihaylov</category><category>Silverlight</category></item><item><title>WPF Pixel Shader Parts</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_small_ch9.jpg" border="0" /&gt;&lt;p&gt;&lt;a href="http://blogs.msdn.com/nikola/"&gt;Nikola Mihaylov&lt;/a&gt; came by the studio to explain what a WPF Pixel Shader really is and the code involved and making one.  He has a great post on his blog explaining how to &lt;a href="http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx"&gt;get started with Pixel Shaders along with a custom VS project template&lt;/a&gt; to make it even easier.&lt;/p&gt;
&lt;p&gt;In his demonstration Nikola shows off his own effects along with &lt;a href="http://bursjootech.blogspot.com/2008/06/grayscale-effect-pixel-shader-effect-in.html"&gt;Anders Bursjöö’s Grayscale Effect&lt;/a&gt; and &lt;a href="http://rakeshravuri.blogspot.com/2008/07/wave-reflection-shader-effect-in-wpf.html"&gt;Rakesh Ravuri's Wave Reflection Effect&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://channel9.msdn.com/427773/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/</comments><itunes:summary>Nikola Mihaylov came by the studio to explain what a WPF Pixel Shader really is and the code involved and making one.  He has a great post on his blog explaining how to get started with Pixel Shaders along with a custom VS project template to make it even easier.
In his demonstration Nikola shows off his own effects along with Anders Bursjöö’s Grayscale Effect and Rakesh Ravuri's Wave Reflection Effect.</itunes:summary><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/</link><pubDate>Fri, 19 Sep 2008 17:29:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.mp4</guid><evnet:views>65152</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/427773/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;a href="http://blogs.msdn.com/nikola/"&gt;Nikola Mihaylov&lt;/a&gt; came by the studio to explain what a WPF Pixel Shader really is and the code involved and making one. He has a great post on his blog explaining how to &lt;a href="http://blogs.msdn.com/nikola/archive/2008/09/04/beginner-s-wpf-pixel-shaders-template-project-samples-light-blobs-twirl-and-other-presentation.aspx"&gt;get started with Pixel Shaders along with a custom VS project template&lt;/a&gt; to make it even easier.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_large_ch9.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_small_ch9.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.mp4" expression="full" duration="761" fileSize="33469434" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.mp3" expression="full" duration="761" fileSize="6084986" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.mp4" expression="full" duration="761" fileSize="33469434" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.wma" expression="full" duration="761" fileSize="6157407" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.wmv" expression="full" duration="761" fileSize="36254229" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_2MB_ch9.wmv" expression="full" duration="761" fileSize="159234045" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_Zune_ch9.wmv" expression="full" duration="761" fileSize="60362225" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/7/7/7/2/4/TCSPixelShaderParts_ch9.mp4" length="33469434" type="video/mp4" /><dc:creator>Adam Kinney</dc:creator><itunes:author>Adam Kinney</itunes:author><slash:comments>8</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/427773/Trackback.aspx</trackback:ping><category>HLSL</category><category>Nikola Mihaylov</category><category>Pixel Shader</category><category>WPF</category></item></channel></rss>