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    <description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
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      <title>Surface 2.0 Stress Test Robot - PaTTY</title>
      <description><![CDATA[ <p>Joe Farro from the Surface team gives us a tour of PaTTY the robot who is responsible for stress testing the upcoming Surface 2.0 units. PaTTY is capable of testing draw speeds of up to 25 inches per second thanks to a pair of very powerful motors which means she requires constant monitoring to ensure&nbsp;she doesn't break free from her confines and&nbsp;roam the Microsoft campus.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:8f3dad24e9254494aabd9f3d01330e10">]]></description>
      <comments>http://channel9.msdn.com/Series/CampusTours/Surface-20-Stress-Test-Robot-PaTTY</comments>
      <itunes:summary> Joe Farro from the Surface team gives us a tour of PaTTY the robot who is responsible for stress testing the upcoming Surface 2.0 units. PaTTY is capable of testing draw speeds of up to 25 inches per second thanks to a pair of very powerful motors which means she requires constant monitoring to ensure&amp;nbsp;she doesn&#39;t break free from her confines and&amp;nbsp;roam the Microsoft campus.</itunes:summary>
      <itunes:duration>692</itunes:duration>
      <link>http://channel9.msdn.com/Series/CampusTours/Surface-20-Stress-Test-Robot-PaTTY</link>
      <pubDate>Mon, 15 Aug 2011 14:51:16 GMT</pubDate>
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      <dc:creator>Nic Fillingham</dc:creator>
      <itunes:author>Nic Fillingham</itunes:author>
      <slash:comments>9</slash:comments>
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      <category>Surface</category>
      <category>Robots</category>
    </item>
  <item>
      <title>Multi-Touch and the Microsoft Surface Experience</title>
      <description><![CDATA[ <p>reMIX Dublin talk. Robert Hogg and Robert Hancock of Black Marble examine the Surface, exploring Natural User Interfaces, showing the art of the possible with this great technology.&nbsp; This session will cover everything from Windows 7 multi-touch to Surface, and how to choose the right platform for your multi-touch experience.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:1bf0218ea5334486997c9f2100df843c">]]></description>
      <comments>http://channel9.msdn.com/posts/Multi-Touch-and-the-Microsoft-Surface-Experience</comments>
      <itunes:summary> reMIX Dublin talk. Robert Hogg and Robert Hancock of Black Marble examine the Surface, exploring Natural User Interfaces, showing the art of the possible with this great technology.&amp;nbsp; This session will cover everything from Windows 7 multi-touch to Surface, and how to choose the right platform for your multi-touch experience.</itunes:summary>
      <itunes:duration>3152</itunes:duration>
      <link>http://channel9.msdn.com/posts/Multi-Touch-and-the-Microsoft-Surface-Experience</link>
      <pubDate>Thu, 21 Jul 2011 10:00:26 GMT</pubDate>
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      <dc:creator>endaflynn</dc:creator>
      <itunes:author>endaflynn</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/posts/Multi-Touch-and-the-Microsoft-Surface-Experience/rss</wfw:commentRss>
      <category>Multi-touch</category>
      <category>Surface</category>
      <category>Ireland</category>
    </item>
  <item>
      <title>Three Screen &amp; A Cloud New Zealand TechEd Keynote Demo</title>
      <description><![CDATA[ <p>During the keynote of Tech.Ed in New Zealand we demonstrated a media future vision built around the premise of live sport, windows phone 7, surface and live smooth streaming. Thanks to&nbsp; <strong><a href="http://nvinteractive.co.nz/">NV Interactive</a></strong>, <a href="http://newzealand.msteched.com/p/TENZ10/resources/2010-08-31MicrosoftThanksSkyTv.docx"><strong>Sky TV</strong></a>, <a href="http://delicategeniusblog.com/"><strong>Michael Kordahi</strong></a>, <a href="http://twitter.com/jakkaj"><strong>Jordan Knight</strong></a>, <a href="http://johnpapa.net/"><strong>John Papa</strong></a> and <a href="http://twitter.com/nigelwatson"><strong>Nigel Watson</strong></a> for helping me pull it off.</p><p>Watch the whole keynote at <a href="http://www.msteched.com/2010/NewZealand/KEY001"><strong></strong></a><strong><a href="http://www.msteched.com/2010/NewZealand/KEY001">http://www.msteched.com/2010/NewZealand/KEY001</a></strong></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:9bd86263410a4e10a6599e0b013e0e79">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Jafa/Three-Screen--A-Cloud-New-Zealand-TechEd-Keynote-Demo</comments>
      <itunes:summary> During the keynote of Tech.Ed in New Zealand we demonstrated a media future vision built around the premise of live sport, windows phone 7, surface and live smooth streaming. Thanks to&amp;nbsp; NV Interactive, Sky TV, Michael Kordahi, Jordan Knight, John Papa and Nigel Watson for helping me pull it off.Watch the whole keynote at http://www.msteched.com/2010/NewZealand/KEY001</itunes:summary>
      <itunes:duration>1084</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Jafa/Three-Screen--A-Cloud-New-Zealand-TechEd-Keynote-Demo</link>
      <pubDate>Sun, 10 Oct 2010 19:48:14 GMT</pubDate>
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      <dc:creator>Nigel</dc:creator>
      <itunes:author>Nigel</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Jafa/Three-Screen--A-Cloud-New-Zealand-TechEd-Keynote-Demo/RSS</wfw:commentRss>
      <category>Azure</category>
      <category>Azure Services</category>
      <category>Microsoft Surface</category>
      <category>MSNZ</category>
      <category>Silverlight</category>
      <category>Smooth Streaming</category>
      <category>Surface</category>
      <category>Tech.Ed</category>
      <category>TechEd 2010</category>
      <category>Windows Phone 7</category>
      <category>WP7</category>
      <category>IIS Media Pack</category>
      <category>Live Smooth Streaming</category>
    </item>
  <item>
      <title>Settlers of Catan on Microsoft Surface</title>
      <description><![CDATA[ <p>The popular “Settlers of Catan” board game has been transported to Microsoft Surface, according to <a shape="rect" href="http://blog.seattlepi.com/microsoft/archives/216807.asp?source=rss" shape="rect">SeattlePi</a>. The game, which typically involves a physical board, die and cards, has been made entirely digital thanks to Vectorform, a multi-platform design company and Microsoft partner. Reporter Nick Eaton got to see the Surface-enabled game up close and personal in Seattle, after stopping by the Vectorform offices for a demo. </p><p>The traditional analog elements of the game are now touchable, interactive graphics appearing on the Surface computer’s screen. And the game also hooks up to the Web, allowing for gamer accounts, leader boards and more. Users can even play each other over the Internet. </p><p>To see what Catan looks like on Surface, check out this <a shape="rect" href="http://www.seattlepi.com/photos/gallery.asp?SubID=5959&amp;page=1&amp;GTitle=%27Settlers%20of%20Catan%27%20for%20Microsoft%20Surface&amp;pubdate=7/28/2010" shape="rect">photo gallery</a> or this <a shape="rect" href="http://www.youtube.com/watch?v=sdUFT01vzyI&amp;feature=player_embedded" shape="rect">YouTube video</a>. It definitely looks like fun!</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:6a16298a400848fea9399e0e007a9099">]]></description>
      <comments>http://channel9.msdn.com/Blogs/coolstuff/Settlers-of-Catan-on-Microsoft-Surface</comments>
      <itunes:summary> The popular “Settlers of Catan” board game has been transported to Microsoft Surface, according to SeattlePi. The game, which typically involves a physical board, die and cards, has been made entirely digital thanks to Vectorform, a multi-platform design company and Microsoft partner. Reporter Nick Eaton got to see the Surface-enabled game up close and personal in Seattle, after stopping by the Vectorform offices for a demo. The traditional analog elements of the game are now touchable, interactive graphics appearing on the Surface computer’s screen. And the game also hooks up to the Web, allowing for gamer accounts, leader boards and more. Users can even play each other over the Internet. To see what Catan looks like on Surface, check out this photo gallery or this YouTube video. It definitely looks like fun!</itunes:summary>
      <link>http://channel9.msdn.com/Blogs/coolstuff/Settlers-of-Catan-on-Microsoft-Surface</link>
      <pubDate>Wed, 11 Aug 2010 13:40:00 GMT</pubDate>
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      <dc:creator>Sarah Perez</dc:creator>
      <itunes:author>Sarah Perez</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/coolstuff/Settlers-of-Catan-on-Microsoft-Surface/RSS</wfw:commentRss>
      <category>Games</category>
      <category>Gaming</category>
      <category>Surface</category>
      <category>Surface Computer</category>
      <category>surface computing</category>
    </item>
  <item>
      <title>Tanagram Partners: Making multi-touch easier with touch.codeplex.com</title>
      <description><![CDATA[
<p>The APIs in&nbsp;<a shape="rect" href="http://weblogs.asp.net/scottgu/archive/2009/10/26/wpf-4-vs-2010-and-net-4-0-series.aspx" shape="rect">WPF4</a>&nbsp;plus the&nbsp;<a shape="rect" href="http://www.microsoft.com/surface/Pages/Technical/Learn.aspx" shape="rect">Surface
 Toolkit for Windows Touch</a>&nbsp;make building common touch scenarios easy. However, implementing many of the same touch scenarios using WPF3.5SP1 or Silverlight 3/4 involves writing a fair bit more code. Furthermore, the touch APIs across WPF4, WPF3.5SP1, and
 Silverlight are different.&nbsp;<b></b></p>
<p><b>&nbsp;</b></p>
<p>The goal of this project is to simplify building common touch scenarios when using WPF 3.5 SP1 or Silverlight 3/4 by using Expression Blend Behaviors to provide a consistent way to implement these scenarios across WPF &amp; Silverlight. Expression Blend Behaviors
 can be used within Visual Studio without a dependency on Expression Blend by downloading the&nbsp;<a shape="rect" href="http://www.microsoft.com/downloads/details.aspx?displaylang=en&amp;FamilyID=f1ae9a30-4928-411d-970b-e682ab179e17" shape="rect">Expression Blend 3
 SDK</a>. You can also find more Expression Blend Behaviors at<a shape="rect" href="http://expressionblend.codeplex.com/" shape="rect">http://expressionblend.codeplex.com/</a>&nbsp;and&nbsp;<a shape="rect" href="http://tinyurl.com/ExpressionGalleryBehaviors" shape="rect">http://tinyurl.com/ExpressionGalleryBehaviors</a>.&nbsp;</p>
<p>&nbsp;</p>
<p>Go to <a shape="rect" href="http://touch.codeplex.com/" shape="rect">http://touch.codeplex.com/</a> to learn more about this project.&nbsp; Go to
<a shape="rect" href="http://tanagrampartners.com/" shape="rect">http://tanagrampartners.com/</a> to learn more about Tanagram Partners.</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:a046803c6f204f2fa2269dea00bf53ae">]]></description>
      <comments>http://channel9.msdn.com/Shows/Inside+Out/Tanagram-Partners-Making-multi-touch-easier-with-touchcodeplexcom</comments>
      <itunes:summary>
The APIs in&amp;nbsp;WPF4&amp;nbsp;plus the&amp;nbsp;Surface
 Toolkit for Windows Touch&amp;nbsp;make building common touch scenarios easy. However, implementing many of the same touch scenarios using WPF3.5SP1 or Silverlight 3/4 involves writing a fair bit more code. Furthermore, the touch APIs across WPF4, WPF3.5SP1, and
 Silverlight are different.&amp;nbsp;
&amp;nbsp;
The goal of this project is to simplify building common touch scenarios when using WPF 3.5 SP1 or Silverlight 3/4 by using Expression Blend Behaviors to provide a consistent way to implement these scenarios across WPF &amp;amp; Silverlight. Expression Blend Behaviors
 can be used within Visual Studio without a dependency on Expression Blend by downloading the&amp;nbsp;Expression Blend 3
 SDK. You can also find more Expression Blend Behaviors athttp://expressionblend.codeplex.com/&amp;nbsp;and&amp;nbsp;http://tinyurl.com/ExpressionGalleryBehaviors.&amp;nbsp;
&amp;nbsp;
Go to http://touch.codeplex.com/ to learn more about this project.&amp;nbsp; Go to
http://tanagrampartners.com/ to learn more about Tanagram Partners.
</itunes:summary>
      <itunes:duration>1398</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Inside+Out/Tanagram-Partners-Making-multi-touch-easier-with-touchcodeplexcom</link>
      <pubDate>Sat, 24 Apr 2010 17:24:00 GMT</pubDate>
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      <dc:creator>US Public Sector DPE Team</dc:creator>
      <itunes:author>US Public Sector DPE Team</itunes:author>
      <slash:comments>1</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Inside+Out/Tanagram-Partners-Making-multi-touch-easier-with-touchcodeplexcom/RSS</wfw:commentRss>
      <category>API</category>
      <category>DPEUSPublicSectorTeam</category>
      <category>Expression Blend 3</category>
      <category>Microsoft Surface</category>
      <category>Silverlight</category>
      <category>Surface</category>
      <category>Toolkit</category>
      <category>Touch</category>
      <category>Visual Studio</category>
      <category>WPF 4</category>
    </item>
  <item>
      <title>SurfaceCube: Design Thinking for Natural User Interfaces</title>
      <description><![CDATA[
<p>Microsoft Surface is a prime example of how natural user interfaces can change the way we interact with computers. As designers and developers, one challenge with creating natural user interfaces for multi-touch devices such as Microsoft Surface or Windows
 7 is getting around the old ways of thinking and old habits for interface design.</p>
<p>Joshua Blake from <a shape="rect" href="http://www.infostrat.com/" shape="rect">
InfoStrat</a> decided to tackle this problem by creating SurfaceCube. SurfaceCube is a simple 3-D puzzle game for Microsoft Surface which he designed to illustrate as many as the Surface Interaction Guidelines as possible. I had the opportunity to sit down
 with Joshua and discuss SurfaceCube and the thinking behind some really interesting design decisions that makes it stand out as a natural user interface.</p>
<p>We also briefly discuss Joshua’s upcoming book about natural user interfaces and multi-touch development,
<a shape="rect" href="http://www.handsonnui.com/" shape="rect"><i>Multitouch on Windows: NUI Development with WPF and Silverlight</i></a>, due Fall 2010 (since recording this interview, the book titled was updated). As a special offer to Channel 9 readers,
 you can use the following coupon to order the book through the Manning Early Access Program and read the chapters as Josh writes them. Coupon code&nbsp;channel9y is good for 35% off
<a shape="rect" href="http://www.handsonnui.com/" shape="rect"><i>Multitouch on Windows: NUI Development with WPF and Silverlight</i></a>&nbsp;when ordered through
<a shape="rect" href="http://manning.com/blake" shape="rect">manning.com</a>, and expires on April 24, 2010.
</p>
<p>&nbsp;</p>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:b2d8ba4e02a144408a419dea00bf579f">]]></description>
      <comments>http://channel9.msdn.com/Shows/Inside+Out/SurfaceCube-Design-Thinking-for-Natural-User-Interfaces</comments>
      <itunes:summary>
Microsoft Surface is a prime example of how natural user interfaces can change the way we interact with computers. As designers and developers, one challenge with creating natural user interfaces for multi-touch devices such as Microsoft Surface or Windows
 7 is getting around the old ways of thinking and old habits for interface design.
Joshua Blake from 
InfoStrat decided to tackle this problem by creating SurfaceCube. SurfaceCube is a simple 3-D puzzle game for Microsoft Surface which he designed to illustrate as many as the Surface Interaction Guidelines as possible. I had the opportunity to sit down
 with Joshua and discuss SurfaceCube and the thinking behind some really interesting design decisions that makes it stand out as a natural user interface.
We also briefly discuss Joshua’s upcoming book about natural user interfaces and multi-touch development,
Multitouch on Windows: NUI Development with WPF and Silverlight, due Fall 2010 (since recording this interview, the book titled was updated). As a special offer to Channel 9 readers,
 you can use the following coupon to order the book through the Manning Early Access Program and read the chapters as Josh writes them. Coupon code&amp;nbsp;channel9y is good for 35% off
Multitouch on Windows: NUI Development with WPF and Silverlight&amp;nbsp;when ordered through
manning.com, and expires on April 24, 2010.

&amp;nbsp;
</itunes:summary>
      <itunes:duration>1395</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Inside+Out/SurfaceCube-Design-Thinking-for-Natural-User-Interfaces</link>
      <pubDate>Wed, 21 Apr 2010 17:24:00 GMT</pubDate>
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      <dc:creator>US Public Sector DPE Team</dc:creator>
      <itunes:author>US Public Sector DPE Team</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Inside+Out/SurfaceCube-Design-Thinking-for-Natural-User-Interfaces/RSS</wfw:commentRss>
      <category>DPEUSPublicSectorTeam</category>
      <category>Microsoft Surface</category>
      <category>Multi-touch</category>
      <category>Silverlight</category>
      <category>Surface</category>
      <category>Touch</category>
      <category>Windows 7</category>
      <category>WPF</category>
      <category>WPF 3.5 SP1</category>
      <category>WPF 4</category>
    </item>
  <item>
      <title>Surface Toolkit for Windows Touch</title>
      <description><![CDATA[Today the Microsoft Surface team announced the Surface Toolkit for Windows Touch Beta. This toolkit includes controls, APIs, templates, documentation,&nbsp;and sample code for WPF on Windows Touch applications and a way for developers to prepare for the next version of Microsoft Surface. <br><br>Luis Cabrera-Cordon from the Microsoft Surface team joined me to show us some of these controls including a building a Hello World app with ScatterView. More information including where to download the toolkit can be found at <a shape="rect" href="http://www.surface.com/" shape="rect">www.Surface.com</a>.  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:19bff74f444345ef9e679e1001022378">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Surface-Toolkit-for-Windows-Touch</comments>
      <itunes:summary>Today the Microsoft Surface team announced the Surface Toolkit for Windows Touch Beta. This toolkit includes controls, APIs, templates, documentation,&amp;nbsp;and sample code for WPF on Windows Touch applications and a way for developers to prepare for the next version of Microsoft Surface. Luis Cabrera-Cordon from the Microsoft Surface team joined me to show us some of these controls including a building a Hello World app with ScatterView. More information including where to download the toolkit can be found at www.Surface.com. </itunes:summary>
      <itunes:duration>726</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Surface-Toolkit-for-Windows-Touch</link>
      <pubDate>Mon, 19 Apr 2010 14:37:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/LarryLarsen/Surface-Toolkit-for-Windows-Touch</guid>
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        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/7/6/6/2/4/5/SurfaceToolkit_ch9.mp4" expression="full" duration="726" fileSize="68370344" type="video/mp4" medium="video"/>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/7/6/6/2/4/5/SurfaceToolkit_ch9.wma" expression="full" duration="726" fileSize="5880803" type="audio/x-ms-wma" medium="audio"/>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Surface-Toolkit-for-Windows-Touch/RSS</wfw:commentRss>
      <category>SDK</category>
      <category>Surface</category>
    </item>
  <item>
      <title>Surface Toolkit for Windows Touch</title>
      <description><![CDATA[Today the Microsoft Surface team announced the Surface Toolkit for Windows Touch Beta. This toolkit includes controls, APIs, templates, documentation,&nbsp;and sample code for WPF on Windows Touch applications and a way for developers to prepare for the next
 version of Microsoft Surface. <br /><br />Luis Cabrera-Cordon from the Microsoft Surface team joined me to show us some of these controls including a building a Hello World app with ScatterView. More information including where to download the toolkit can be found at
<a shape="rect" href="http://www.Surface.com">www.Surface.com</a>.  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:39cf031bf0ce45e0b04b9deb000d2982">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Surface-Toolkit-for-Windows-Touch</comments>
      <itunes:summary>Today the Microsoft Surface team announced the Surface Toolkit for Windows Touch Beta. This toolkit includes controls, APIs, templates, documentation,&amp;nbsp;and sample code for WPF on Windows Touch applications and a way for developers to prepare for the next
 version of Microsoft Surface. Luis Cabrera-Cordon from the Microsoft Surface team joined me to show us some of these controls including a building a Hello World app with ScatterView. More information including where to download the toolkit can be found at
www.Surface.com. </itunes:summary>
      <itunes:duration>726</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Surface-Toolkit-for-Windows-Touch</link>
      <pubDate>Mon, 12 Apr 2010 16:15:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/LarryLarsen/Surface-Toolkit-for-Windows-Touch</guid>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>13</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Surface-Toolkit-for-Windows-Touch/RSS</wfw:commentRss>
      <category>SDK</category>
      <category>Surface</category>
    </item>
  <item>
      <title>Techfest: The Future of Looking Back</title>
      <description><![CDATA[Coming out of Microsoft Research Cambridge we have <a shape="rect" href="http://research.microsoft.com/en-us/groups/sds/themefutureoflookingback.aspx" shape="rect">a project</a> that explores how we might view our past through photos and videos that we've collected. But this is more than just photo collecting and digital frames; it's is a look at the value people place on sets of digital data and why they are attached to the digital bits along with a look at the tools we can help create to let people creatively engage with them. <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:dd9dff28aa474cafa3de9e10010200ce">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-The-Future-of-Looking-Back</comments>
      <itunes:summary>Coming out of Microsoft Research Cambridge we have a project that explores how we might view our past through photos and videos that we&#39;ve collected. But this is more than just photo collecting and digital frames; it&#39;s is a look at the value people place on sets of digital data and why they are attached to the digital bits along with a look at the tools we can help create to let people creatively engage with them.</itunes:summary>
      <itunes:duration>791</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-The-Future-of-Looking-Back</link>
      <pubDate>Mon, 22 Mar 2010 14:25:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-The-Future-of-Looking-Back</guid>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-The-Future-of-Looking-Back/RSS</wfw:commentRss>
      <category>Photography</category>
      <category>Surface</category>
      <category>TechFest</category>
    </item>
  <item>
      <title>Surface + Dungeons and Dragons = Surfacescapes</title>
      <description><![CDATA[I met with the folks from Carnegie Mellon who created the Dungeons and Dragons game
<a shape="rect" href="http://blogs.msdn.com/surface/archive/2009/10/19/dungeons-dragons-done-right-on-microsoft-surface.aspx" shape="rect">
on Microsoft Surface</a>&nbsp;called <a shape="rect" href="http://www.etc.cmu.edu/projects/surfacescapes/index.html" shape="rect">
Surfacescapes</a>, which is a double helping of geek. I asked them about some of the challenges they faced, some of the decisions they made (like virtual dice), and where they hope to go with it in the future. If you're a D&amp;D or Surface fan, don't miss it at&nbsp;<a shape="rect" href="http://www.paxsite.com/paxeast/index.php" shape="rect">Penny
 Arcade</a> on March 26th. <br /><br />In this game, the DM sits off to the side with a laptop or touch slate while the application tracks combat states and statistics. Best of all you can still use your favorite miniatures on the table!
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:8a165d9a016d4253a4949deb000d62cc">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Surface--Dungeons-and-Dragons--Surfacescapes</comments>
      <itunes:summary>I met with the folks from Carnegie Mellon who created the Dungeons and Dragons game

on Microsoft Surface&amp;nbsp;called 
Surfacescapes, which is a double helping of geek. I asked them about some of the challenges they faced, some of the decisions they made (like virtual dice), and where they hope to go with it in the future. If you&#39;re a D&amp;amp;D or Surface fan, don&#39;t miss it at&amp;nbsp;Penny
 Arcade on March 26th. In this game, the DM sits off to the side with a laptop or touch slate while the application tracks combat states and statistics. Best of all you can still use your favorite miniatures on the table!
</itunes:summary>
      <itunes:duration>924</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Surface--Dungeons-and-Dragons--Surfacescapes</link>
      <pubDate>Mon, 22 Mar 2010 01:54:00 GMT</pubDate>
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        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/7/1/2/6/3/5/DNDSurface_ch9.mp3" expression="full" duration="924" fileSize="7397513" type="audio/mp3" medium="audio"/>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/7/1/2/6/3/5/DNDSurface_ch9.mp4" expression="full" duration="924" fileSize="121759049" type="video/mp4" medium="video"/>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/7/1/2/6/3/5/DNDSurface_ch9.wma" expression="full" duration="924" fileSize="7481933" type="audio/x-ms-wma" medium="audio"/>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/7/1/2/6/3/5/DNDSurface_ch9.wmv" expression="full" duration="924" fileSize="180066469" type="video/x-ms-wmv" medium="video"/>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/7/1/2/6/3/5/DNDSurface_Zune_ch9.wmv" expression="full" duration="924" fileSize="128962521" type="video/x-ms-wmv" medium="video"/>
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      <enclosure url="http://ecn.channel9.msdn.com/o9/ch9/7/1/2/6/3/5/DNDSurface_ch9.wmv" length="180066469" type="video/x-ms-wmv"/>
      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>5</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Surface--Dungeons-and-Dragons--Surfacescapes/RSS</wfw:commentRss>
      <category>Game Design</category>
      <category>Gaming</category>
      <category>Surface</category>
    </item>
  <item>
      <title>Techfest: The Future of Looking Back</title>
      <description><![CDATA[Coming out of Microsoft Research Cambridge we have <a shape="rect" href="http://research.microsoft.com/en-us/groups/sds/themefutureoflookingback.aspx" shape="rect">
a project</a> that explores how we might view our past through photos and videos that we've collected. But this is more than just photo collecting and digital frames; it's is a look at the value people place on sets of digital data and why they are attached
 to the digital bits along with a look at the tools we can help create to let people creatively engage with them.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:303c1bd37bff4d32bc419deb000d5deb">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-The-Future-of-Looking-Back</comments>
      <itunes:summary>Coming out of Microsoft Research Cambridge we have 
a project that explores how we might view our past through photos and videos that we&#39;ve collected. But this is more than just photo collecting and digital frames; it&#39;s is a look at the value people place on sets of digital data and why they are attached
 to the digital bits along with a look at the tools we can help create to let people creatively engage with them.
</itunes:summary>
      <itunes:duration>791</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-The-Future-of-Looking-Back</link>
      <pubDate>Sun, 21 Mar 2010 23:56:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-The-Future-of-Looking-Back</guid>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>1</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-The-Future-of-Looking-Back/RSS</wfw:commentRss>
      <category>Photography</category>
      <category>Surface</category>
      <category>TechFest</category>
    </item>
  <item>
      <title>Surface + Dungeons and Dragons = Surfacescapes</title>
      <description><![CDATA[I met with the folks from Carnegie Mellon who created the Dungeons and Dragons game <a shape="rect" href="http://blogs.msdn.com/surface/archive/2009/10/19/dungeons-dragons-done-right-on-microsoft-surface.aspx" shape="rect">on Microsoft Surface</a> called <a shape="rect" href="http://www.etc.cmu.edu/projects/surfacescapes/index.html" shape="rect">Surfacescapes</a>, which is a double helping of geek. I asked them about some of the challenges they faced, some of the decisions they made (like virtual dice), and where they hope to go with it in the future. If you're a D&amp;D or Surface fan, don't miss it at <a shape="rect" href="http://www.paxsite.com/paxeast/index.php" shape="rect">Penny Arcade</a> on March 26th. <br><br>In this game, the DM sits off to the side with a laptop or touch slate while the application tracks combat states and statistics. Best of all you can still use your favorite miniatures on the table! <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:32ebf6d1ba0d413aa64c9e100101edaf">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Surface--Dungeons-and-Dragons--Surfacescapes</comments>
      <itunes:summary>I met with the folks from Carnegie Mellon who created the Dungeons and Dragons game on Microsoft Surface called Surfacescapes, which is a double helping of geek. I asked them about some of the challenges they faced, some of the decisions they made (like virtual dice), and where they hope to go with it in the future. If you&#39;re a D&amp;amp;D or Surface fan, don&#39;t miss it at Penny Arcade on March 26th. In this game, the DM sits off to the side with a laptop or touch slate while the application tracks combat states and statistics. Best of all you can still use your favorite miniatures on the table!</itunes:summary>
      <itunes:duration>924</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Surface--Dungeons-and-Dragons--Surfacescapes</link>
      <pubDate>Mon, 15 Mar 2010 18:27:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/LarryLarsen/Surface--Dungeons-and-Dragons--Surfacescapes</guid>
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      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/on10_70124_220x165.jpg" height="165" width="220"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/7/1/2/6/3/5/DNDSurface_320_ch9.png" height="240" width="320"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/7/1/2/6/3/5/DNDSurface_85_ch9.png" height="64" width="85"/>
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        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/7/1/2/6/3/5/DNDSurface_ch9.mp4" expression="full" duration="924" fileSize="121759049" type="video/mp4" medium="video"/>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Surface--Dungeons-and-Dragons--Surfacescapes/RSS</wfw:commentRss>
      <category>Game Design</category>
      <category>Gaming</category>
      <category>Surface</category>
    </item>
  <item>
      <title>Techfest 2010: Mobile Surface</title>
      <description><![CDATA[Every year at TechFest, Microsoft employees (and a few invited guests) get to take a look at some of the projects out of Microsoft Research. These aren't finished products--you'll see a lot of exposed wires and tape--and in fact, they may never become completed products at all, but each project shows what we're thinking--and maybe where we're going. <br><br>This year I met with a team from MSR Asia who have constructed what they hope will eventually be a pico-projector portable computer, and in this project you can see inspiration from <a shape="rect" href="http://www.microsoft.com/surface/" shape="rect">Microsoft Surface</a> and <a shape="rect" href="http://on10.net/blogs/larry/First-Look-SecondLight/" shape="rect">Second Light</a>. The possibility I like best about this is the ability to touch your games while still seeing what is there. Additionally, if you use physical controls on apps, such as knobs, you can actually paint labels on the controls themselves. <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:a385d8e20e104e3598799e100101e57e">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-2010-Mobile-Surface</comments>
      <itunes:summary>Every year at TechFest, Microsoft employees (and a few invited guests) get to take a look at some of the projects out of Microsoft Research. These aren&#39;t finished products--you&#39;ll see a lot of exposed wires and tape--and in fact, they may never become completed products at all, but each project shows what we&#39;re thinking--and maybe where we&#39;re going. This year I met with a team from MSR Asia who have constructed what they hope will eventually be a pico-projector portable computer, and in this project you can see inspiration from Microsoft Surface and Second Light. The possibility I like best about this is the ability to touch your games while still seeing what is there. Additionally, if you use physical controls on apps, such as knobs, you can actually paint labels on the controls themselves.</itunes:summary>
      <itunes:duration>193</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-2010-Mobile-Surface</link>
      <pubDate>Wed, 10 Mar 2010 20:17:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-2010-Mobile-Surface</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/on10_70114_100x75.jpg" height="75" width="100"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/on10_70114_220x165.jpg" height="165" width="220"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/9/1/2/6/3/5/MobileSurface_320_ch9.png" height="240" width="320"/>
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        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/9/1/2/6/3/5/MobileSurface_ch9.mp4" expression="full" duration="193" fileSize="31521018" type="video/mp4" medium="video"/>
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      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-2010-Mobile-Surface/RSS</wfw:commentRss>
      <category>Microsoft Research</category>
      <category>Second Light</category>
      <category>Surface</category>
      <category>TechFest</category>
    </item>
  <item>
      <title>Techfest 2010: Mobile Surface</title>
      <description><![CDATA[Every year at TechFest, Microsoft employees (and a few invited guests) get to take a look at some of the projects out of Microsoft Research. These aren't finished products--you'll see a lot of exposed wires and tape--and in fact, they may never become
 completed products at all, but each project shows what we're thinking--and maybe where we're going.
<br /><br />This year I met with a team from MSR Asia who have constructed what they hope will eventually be a pico-projector portable computer, and in this project you can see inspiration from
<a shape="rect" href="http://www.microsoft.com/surface/" shape="rect">Microsoft Surface</a>&nbsp;and
<a shape="rect" href="http://on10.net/blogs/larry/First-Look-SecondLight/" shape="rect">
Second Light</a>. The possibility I like best about this is the ability to touch your games while still seeing what is there. Additionally, if you use physical controls on apps, such as knobs, you can actually paint labels on the controls themselves.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:4357b6aa4d6247a9bc619deb000d570a">]]></description>
      <comments>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-2010-Mobile-Surface</comments>
      <itunes:summary>Every year at TechFest, Microsoft employees (and a few invited guests) get to take a look at some of the projects out of Microsoft Research. These aren&#39;t finished products--you&#39;ll see a lot of exposed wires and tape--and in fact, they may never become
 completed products at all, but each project shows what we&#39;re thinking--and maybe where we&#39;re going.
This year I met with a team from MSR Asia who have constructed what they hope will eventually be a pico-projector portable computer, and in this project you can see inspiration from
Microsoft Surface&amp;nbsp;and

Second Light. The possibility I like best about this is the ability to touch your games while still seeing what is there. Additionally, if you use physical controls on apps, such as knobs, you can actually paint labels on the controls themselves.
</itunes:summary>
      <itunes:duration>193</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-2010-Mobile-Surface</link>
      <pubDate>Wed, 10 Mar 2010 18:25:00 GMT</pubDate>
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      <enclosure url="http://ecn.channel9.msdn.com/o9/ch9/9/1/2/6/3/5/MobileSurface_ch9.wmv" length="40952235" type="video/x-ms-wmv"/>
      <dc:creator>Larry Larsen</dc:creator>
      <itunes:author>Larry Larsen</itunes:author>
      <slash:comments>4</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/LarryLarsen/Techfest-2010-Mobile-Surface/RSS</wfw:commentRss>
      <category>Microsoft Research</category>
      <category>Second Light</category>
      <category>Surface</category>
      <category>TechFest</category>
    </item>
  <item>
      <title>Mobile Surface</title>
      <description><![CDATA[Mobile Surface is a novel interaction system for mobile computing. Our goal is to bring the Microsoft Surface experience to mobile scenarios and, more importantly, to enable 3-D interaction with mobile devices. We will demonstrate how to transform any
 surface, such as a coffee table or a piece of paper, into a Mobile Surface by using a mobile device and a camera-projector system. Besides the Surface, we will show 3-D object imaging, augmented reality, and multiple-layer 3-D information visualization. In
 particular, we have developed a system with the camera-projector component to scan 3-D objects in real time while doing normal projection. To visualize, 3-D data can be projected onto a surface formed by a piece of paper while maintaining the original scale
 as if it were printed on that paper, and a user can interact with the projected content with a hand. Mobile Surface enables you to interact with digital contents and information around you from anywhere.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:21da516b11884b9897099deb003b775b">]]></description>
      <comments>http://channel9.msdn.com/Blogs/TechFest2010/Mobile-Surface</comments>
      <itunes:summary>Mobile Surface is a novel interaction system for mobile computing. Our goal is to bring the Microsoft Surface experience to mobile scenarios and, more importantly, to enable 3-D interaction with mobile devices. We will demonstrate how to transform any
 surface, such as a coffee table or a piece of paper, into a Mobile Surface by using a mobile device and a camera-projector system. Besides the Surface, we will show 3-D object imaging, augmented reality, and multiple-layer 3-D information visualization. In
 particular, we have developed a system with the camera-projector component to scan 3-D objects in real time while doing normal projection. To visualize, 3-D data can be projected onto a surface formed by a piece of paper while maintaining the original scale
 as if it were printed on that paper, and a user can interact with the projected content with a hand. Mobile Surface enables you to interact with digital contents and information around you from anywhere.
</itunes:summary>
      <itunes:duration>122</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/TechFest2010/Mobile-Surface</link>
      <pubDate>Tue, 02 Mar 2010 21:44:00 GMT</pubDate>
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      </media:group>      
      <enclosure url="http://ecn.channel9.msdn.com/o9/ch9/9/3/7/3/3/5/TechFestMobileSurface_ch9.wmv" length="27063241" type="video/x-ms-wmv"/>
      <dc:creator>TechFest</dc:creator>
      <itunes:author>TechFest</itunes:author>
      <slash:comments>2</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/TechFest2010/Mobile-Surface/RSS</wfw:commentRss>
      <category>Microsoft Research</category>
      <category>Surface</category>
      <category>TechFest</category>
      <category>Touch</category>
    </item>
  <item>
      <title>Pictionaire, a new Multitouch Table from Microsoft Research</title>
      <description><![CDATA[ <p>A joint project from Microsoft Research and the University of California brings us another touchscreen, mutitouch table-top computing experience. Like a larger version of Surface, the <a shape="rect" href="http://research.microsoft.com/en-us/um/people/awilson/publications/HartmannCSCW2010/HartmannCSCW2010.html" shape="rect">Pictionaire</a>, as it’s called, is also operated via human touch using gestures made on the table’s surface. However, unlike Surface, the camera used features a higher resolution - and it’s positioned <em>above </em>the computer’s screen, via a mount on the ceiling. With this setup, the camera can “see” the items placed on the table and when the item is removed, it can be replaced with a digital version. For example, if you place a keyboard on the table, the Pictionaire will pull up a text-entry box. If you place a sketchbook on the table, a digital version of the page soon appears. You can even do this process in reverse – the Pictionaire can project a digitized image onto the real life object, like the digital sketchpad image projected onto a piece of paper so you can trace it back onto the physical page.</p><p>To see the Pictionaire in action, check out the videos posted over on <a shape="rect" href="http://www.slashgear.com/pictionaire-multitouch-table-blends-physical-objects-with-digital-work-video-2571190/" shape="rect">Slashgear</a>. The Pictionaire will be demonstrated at the <a shape="rect" href="http://www.cscw2010.org/" shape="rect">Computer Supported Cooperative Work conference</a> in Savannah, Georgia, next month.</p><p><em>(via </em><a shape="rect" href="http://www.newscientist.com/article/dn18419-touchscreen-merges-the-real-and-digital-worlds.html" shape="rect"><em>New Scientist</em></a><em>)</em></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:2ba5f1e1b732494ebfd99e0e00f8d838">]]></description>
      <comments>http://channel9.msdn.com/Blogs/coolstuff/Pictionaire-a-new-Multitouch-Table-from-Microsoft-Research</comments>
      <itunes:summary> A joint project from Microsoft Research and the University of California brings us another touchscreen, mutitouch table-top computing experience. Like a larger version of Surface, the Pictionaire, as it’s called, is also operated via human touch using gestures made on the table’s surface. However, unlike Surface, the camera used features a higher resolution - and it’s positioned above the computer’s screen, via a mount on the ceiling. With this setup, the camera can “see” the items placed on the table and when the item is removed, it can be replaced with a digital version. For example, if you place a keyboard on the table, the Pictionaire will pull up a text-entry box. If you place a sketchbook on the table, a digital version of the page soon appears. You can even do this process in reverse – the Pictionaire can project a digitized image onto the real life object, like the digital sketchpad image projected onto a piece of paper so you can trace it back onto the physical page.To see the Pictionaire in action, check out the videos posted over on Slashgear. The Pictionaire will be demonstrated at the Computer Supported Cooperative Work conference in Savannah, Georgia, next month.(via New Scientist)</itunes:summary>
      <link>http://channel9.msdn.com/Blogs/coolstuff/Pictionaire-a-new-Multitouch-Table-from-Microsoft-Research</link>
      <pubDate>Wed, 27 Jan 2010 18:07:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/coolstuff/Pictionaire-a-new-Multitouch-Table-from-Microsoft-Research</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/on10_69998_100x75.jpg" height="75" width="100"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/on10_69998_220x165.jpg" height="165" width="220"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/320/on10_6f398a4e-085b-4d70-9fc9-be62341020e2.jpg" height="201" width="320"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/85/on10_9ca8ae1f-219c-4d86-a161-348753a939bf.jpg" height="64" width="85"/>      
      <dc:creator>Sarah Perez</dc:creator>
      <itunes:author>Sarah Perez</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/coolstuff/Pictionaire-a-new-Multitouch-Table-from-Microsoft-Research/RSS</wfw:commentRss>
      <category>Microsoft Research</category>
      <category>Microsoft Surface</category>
      <category>Multitouch</category>
      <category>Multi-touch</category>
      <category>Surface</category>
      <category>Surface Computer</category>
      <category>surface computing</category>
      <category>Multi Touch</category>
      <category>Microsoft Reserach</category>
    </item>
  <item>
      <title>Hard Rock in Vegas Gets Microsoft Surface and Touchscreen Rock Wall</title>
      <description><![CDATA[ <p>Microsoft Surface is in the spotlight again. Some of you may have seen it in use during the E! network’s annual Red Carpet special at the Golden Globes this past weekend. At this event, fashion expert Jay Manuel used the tabletop computing platform during his “play-by-play” analysis of the stars’ designer duds, notes <a shape="rect" href="http://blogs.msdn.com/surface/archive/2010/01/17/microsoft-surface-rocks-the-red-carpet-at-the-golden-globes.aspx" target="_blank" shape="rect">a post on the Surface blog</a>. However, an even more interesting use of the technology comes from the recent installation in Las Vegas.</p><p>A Microsoft Surface machine <a shape="rect" href="http://www.microsoft.com/presspass/features/2010/jan10/01-18HardRock.mspx" shape="rect">has been installed in Vegas’s Hard Rock Cafe</a> where a combination of Microsoft technologies that also includes Silverlight, SharePoint, and Windows are used in combination to present the company’s online collection of rock memorabilia to diners. Even cooler, the Cafe features something called the “Rock Wall,” an 18-foot-wide, 4-foot-tall touchscreen showcase of the Hard Rock’s treasures just like those found on <a shape="rect" href="http://memorabilia.hardrock.com/" shape="rect">Memorabilia website here</a>. </p><p>This unique, customized experience lets Cafe diners interact with the rock history showcase on the giant glass screen while waiting for a table. They can also interact with the collection using a Microsoft Surface computer to zoom in and out of the memorabilia. The collection, which includes things like handwritten lyrics by John Lennon and Michael Jackson’s sequined glove, consistently draws a crowd eager to play with the Microsoft technology.</p><p>In addition to the Rock Wall and Surface computer, the Cafe’s customers can also interact with the memorabilia collection using 19” touchscreens installed in the restaurant’s booths. </p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:f7ed79b8696343dda9b29e0e00f8957c">]]></description>
      <comments>http://channel9.msdn.com/Blogs/coolstuff/Hard-Rock-in-Vegas-Gets-Microsoft-Surface-and-Touchscreen-Rock-Wall</comments>
      <itunes:summary> Microsoft Surface is in the spotlight again. Some of you may have seen it in use during the E! network’s annual Red Carpet special at the Golden Globes this past weekend. At this event, fashion expert Jay Manuel used the tabletop computing platform during his “play-by-play” analysis of the stars’ designer duds, notes a post on the Surface blog. However, an even more interesting use of the technology comes from the recent installation in Las Vegas.A Microsoft Surface machine has been installed in Vegas’s Hard Rock Cafe where a combination of Microsoft technologies that also includes Silverlight, SharePoint, and Windows are used in combination to present the company’s online collection of rock memorabilia to diners. Even cooler, the Cafe features something called the “Rock Wall,” an 18-foot-wide, 4-foot-tall touchscreen showcase of the Hard Rock’s treasures just like those found on Memorabilia website here. This unique, customized experience lets Cafe diners interact with the rock history showcase on the giant glass screen while waiting for a table. They can also interact with the collection using a Microsoft Surface computer to zoom in and out of the memorabilia. The collection, which includes things like handwritten lyrics by John Lennon and Michael Jackson’s sequined glove, consistently draws a crowd eager to play with the Microsoft technology.In addition to the Rock Wall and Surface computer, the Cafe’s customers can also interact with the memorabilia collection using 19” touchscreens installed in the restaurant’s booths. </itunes:summary>
      <link>http://channel9.msdn.com/Blogs/coolstuff/Hard-Rock-in-Vegas-Gets-Microsoft-Surface-and-Touchscreen-Rock-Wall</link>
      <pubDate>Fri, 22 Jan 2010 16:13:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/coolstuff/Hard-Rock-in-Vegas-Gets-Microsoft-Surface-and-Touchscreen-Rock-Wall</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/on10_69967_100x75.jpg" height="75" width="100"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/on10_69967_220x165.jpg" height="165" width="220"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/320/on10_59aecb8f-886f-4deb-9531-e1bb1edc0cb3.jpg" height="225" width="300"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/85/on10_5e9f3dcd-cccc-4bef-8ef5-2fca348a1a60.jpg" height="64" width="85"/>      
      <dc:creator>Sarah Perez</dc:creator>
      <itunes:author>Sarah Perez</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/coolstuff/Hard-Rock-in-Vegas-Gets-Microsoft-Surface-and-Touchscreen-Rock-Wall/RSS</wfw:commentRss>
      <category>Microsoft Surface</category>
      <category>Surface</category>
      <category>Surface Computer</category>
      <category>surface computing</category>
      <category>touchscreen</category>
      <category>Hard Rock Cafe</category>
      <category>touch screen</category>
    </item>
  <item>
      <title>ARCast.TV - Real World Software + Services Architecture: The Winchester Ballistics Calculator</title>
      <description><![CDATA[You've no doubt heard by now&nbsp;a lot about software plus services as an architectural concept, but how many real world examples can you say you've seen? On this episode of ARCast,
<a shape="rect" href="http://blog.dennyboynton.com/default.aspx" shape="rect">Denny Boynton
</a>sits down with Derek Jerrel from <a shape="rect" href="http://www.winchester.com/" shape="rect">
Winchester Ammunition </a>and&nbsp;Jim McPherson and Jeff Fattic from <a shape="rect" href="http://www.quilogy.com/" shape="rect">
Quilogy </a>to discuss their innovative use of <a shape="rect" href="http://www.silverlight.net" shape="rect">
Silverlight</a>, WPF and Surface to build a highly advanced and extremely cool&nbsp;ballistics calculator&nbsp;leveraging the power and agility of an S&#43;S architectural model.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:af087e76bb3849a093229dea00c08c06">]]></description>
      <comments>http://channel9.msdn.com/Shows/ARCast.TV/ARCastTV-Real-World-SoftwareServices-Architecture-The-Winchester-Ballistics-Calculator</comments>
      <itunes:summary>You&#39;ve no doubt heard by now&amp;nbsp;a lot about software plus services as an architectural concept, but how many real world examples can you say you&#39;ve seen? On this episode of ARCast,
Denny Boynton
sits down with Derek Jerrel from 
Winchester Ammunition and&amp;nbsp;Jim McPherson and Jeff Fattic from 
Quilogy to discuss their innovative use of 
Silverlight, WPF and Surface to build a highly advanced and extremely cool&amp;nbsp;ballistics calculator&amp;nbsp;leveraging the power and agility of an S&amp;#43;S architectural model.
</itunes:summary>
      <itunes:duration>1377</itunes:duration>
      <link>http://channel9.msdn.com/Shows/ARCast.TV/ARCastTV-Real-World-SoftwareServices-Architecture-The-Winchester-Ballistics-Calculator</link>
      <pubDate>Sun, 03 Jan 2010 19:52:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Shows/ARCast.TV/ARCastTV-Real-World-SoftwareServices-Architecture-The-Winchester-Ballistics-Calculator</guid>
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      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/506404_220x165.jpg" height="165" width="220"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/4/0/4/6/0/5/ARCastRealWorldSPlusS_320_ch9.png" height="240" width="320"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/4/0/4/6/0/5/ARCastRealWorldSPlusS_512_ch9.png" height="384" width="512"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/4/0/4/6/0/5/ARCastRealWorldSPlusS_85_ch9.png" height="64" width="85"/>
      <media:group>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/4/0/4/6/0/5/ARCastRealWorldSPlusS_2MB_ch9.wmv" expression="full" duration="1377" fileSize="167637705" type="video/x-ms-wmv" medium="video"/>
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        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/4/0/4/6/0/5/ARCastRealWorldSPlusS_ch9.mp4" expression="full" duration="1377" fileSize="205885579" type="video/mp4" medium="video"/>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/4/0/4/6/0/5/ARCastRealWorldSPlusS_ch9.wma" expression="full" duration="1377" fileSize="11146813" type="audio/x-ms-wma" medium="audio"/>
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        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/4/0/4/6/0/5/ARCastRealWorldSPlusS_Zune_ch9.wmv" expression="full" duration="1377" fileSize="185288863" type="video/x-ms-wmv" medium="video"/>
      </media:group>      
      <enclosure url="http://ecn.channel9.msdn.com/o9/ch9/4/0/4/6/0/5/ARCastRealWorldSPlusS_ch9.wmv" length="255688811" type="video/x-ms-wmv"/>
      <dc:creator>Bob Familiar</dc:creator>
      <itunes:author>Bob Familiar</itunes:author>
      <slash:comments>1</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/ARCast.TV/ARCastTV-Real-World-SoftwareServices-Architecture-The-Winchester-Ballistics-Calculator/RSS</wfw:commentRss>
      <category>ARCast</category>
      <category>Architects</category>
      <category>Architecture</category>
      <category>Quilogy</category>
      <category>Silverlight</category>
      <category>Software Plus Services</category>
      <category>Surface</category>
      <category>Thought Leadership</category>
      <category>Winchester Ammunition</category>
      <category>WPF</category>
    </item>
  <item>
      <title>Pete at PDC09: Rick Barraza and Mike Wolf - Star Trek Experience</title>
      <description><![CDATA[While in the big hall at PDC09, I spoke with Mike Wolf and Rick Barraza from Cynergy Systems.They've been busy buiding some awesome WPF and Silverlight applications. This one, the Star Trek Experience, is a&nbsp;<a shape="rect" href="http://windowsclient.net/" title="WPF at WindowsClient.net" shape="rect">WPF</a>
 application built for the Microsoft Surface.<br>
<br>
The application these guys built, in such a short time, is really awesome. Even if you're more of a Star Wars geek like me, I think you'll like this.<br>
<br>
<ul>
<li><a shape="rect" href="http://www.cynergysystems.com/blogs/page/michaelwolf" shape="rect">Mike's Blog</a>
</li><li><a shape="rect" href="http://www.cynergysystems.com/blogs/page/rickbarraza" shape="rect">Rick's Blog</a>
</li><li><a shape="rect" href="http://www.irritatedvowel.com/blog" shape="rect">Pete's Blog</a>
</li></ul>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:e4539d504496444a88c39deb0035c247">]]></description>
      <comments>http://channel9.msdn.com/Blogs/Psychlist1972/Pete-at-PDC09-Rick-Barraza-and-Mike-Wolf-Star-Trek-Experience</comments>
      <itunes:summary>While in the big hall at PDC09, I spoke with Mike Wolf and Rick Barraza from Cynergy Systems.They&#39;ve been busy buiding some awesome WPF and Silverlight applications. This one, the Star Trek Experience, is a&amp;nbsp;WPF
 application built for the Microsoft Surface.

The application these guys built, in such a short time, is really awesome. Even if you&#39;re more of a Star Wars geek like me, I think you&#39;ll like this.


Mike&#39;s Blog
Rick&#39;s Blog
Pete&#39;s Blog

</itunes:summary>
      <itunes:duration>809</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/Psychlist1972/Pete-at-PDC09-Rick-Barraza-and-Mike-Wolf-Star-Trek-Experience</link>
      <pubDate>Mon, 14 Dec 2009 21:20:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Blogs/Psychlist1972/Pete-at-PDC09-Rick-Barraza-and-Mike-Wolf-Star-Trek-Experience</guid>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/100/512932_100x75.jpg" height="75" width="100"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/512932_220x165.jpg" height="165" width="220"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/2/3/9/2/1/5/StarTrekExperiencePDC09_320_ch9.png" height="240" width="320"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/2/3/9/2/1/5/StarTrekExperiencePDC09_512_ch9.png" height="384" width="512"/>
      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/2/3/9/2/1/5/StarTrekExperiencePDC09_85_ch9.png" height="64" width="85"/>
      <media:group>
        <media:content url="http://ecn.channel9.msdn.com/o9/ch9/2/3/9/2/1/5/StarTrekExperiencePDC09_2MB_ch9.wmv" expression="full" duration="809" fileSize="319906297" type="video/x-ms-wmv" medium="video"/>
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      </media:group>      
      <enclosure url="http://ecn.channel9.msdn.com/o9/ch9/2/3/9/2/1/5/StarTrekExperiencePDC09_ch9.wmv" length="178960859" type="video/x-ms-wmv"/>
      <dc:creator>Pete Brown</dc:creator>
      <itunes:author>Pete Brown</itunes:author>
      <slash:comments>3</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Blogs/Psychlist1972/Pete-at-PDC09-Rick-Barraza-and-Mike-Wolf-Star-Trek-Experience/RSS</wfw:commentRss>
      <category>PDC09</category>
      <category>Surface</category>
      <category>WPF</category>
    </item>
  <item>
      <title>Ping 22: Microsoft &amp; Linux BFF&#39;s! Xbox handheld coming, Bing Jingle, Win a Surface</title>
      <description><![CDATA[In the middle of the summer you might think Microsoft would take a break and kick-back but clearly that's not how we roll.&nbsp;In addition to Office 2010 and Windows 7-&nbsp;Microsoft made news in a few other ways...<br>
<br>
<a href="http://news.cnet.com/8301-13579_3-10291682-37.html">Microsoft hired the Apple guy?</a>&nbsp;<br>
<a href="http://www.networkworld.com/news/2009/072009-microsoft-linux-source-code.html?ts0hb&amp;story=mslinux">Linux is my homeboy<br>
</a><a href="http://games.kikizo.com/news/200907/portable-xbox-a-matter-of-when.asp">Xbox Handheld coming your way</a><br>
<a href="http://news.cnet.com/8301-27076_3-10289104-248.html?part=rss&amp;tag=feed&amp;subj=Webware">Sue the spammers</a><br>
<a href="http://www.bing.com/community/blogs/search/archive/2009/07/20/ever-get-a-catchy-jingle-stuck-in-your-head.aspx">Bing Jingle = BINGLE<br>
</a><a href="http://partner.surface.com/EN/Pages/DeveloperChallenge.aspx">Win your own Surface<br>
</a><br>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:81884af1735e4680abd09deb01752b64">]]></description>
      <comments>http://channel9.msdn.com/Shows/PingShow/Ping-22-Microsoft--Linux-BFFs-Xbox-handheld-coming-Bing-Jingle-Win-a-Surface</comments>
      <itunes:summary>In the middle of the summer you might think Microsoft would take a break and kick-back but clearly that&#39;s not how we roll.&amp;nbsp;In addition to Office 2010 and Windows 7-&amp;nbsp;Microsoft made news in a few other ways...

Microsoft hired the Apple guy?&amp;nbsp;
Linux is my homeboy
Xbox Handheld coming your way
Sue the spammers
Bing Jingle = BINGLE
Win your own Surface

</itunes:summary>
      <itunes:duration>780</itunes:duration>
      <link>http://channel9.msdn.com/Shows/PingShow/Ping-22-Microsoft--Linux-BFFs-Xbox-handheld-coming-Bing-Jingle-Win-a-Surface</link>
      <pubDate>Mon, 27 Jul 2009 18:15:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Shows/PingShow/Ping-22-Microsoft--Linux-BFFs-Xbox-handheld-coming-Bing-Jingle-Win-a-Surface</guid>
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        <media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/ch9/6/8/2/1/8/4/Ping22Revised_s_ch9.wmv" expression="full" duration="780" fileSize="207" type="video/x-ms-wmv" medium="video"/>
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      <enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/8/2/1/8/4/Ping22Revised_ch9.wmv" length="166384491" type="video/x-ms-wmv"/>
      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>14</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/PingShow/Ping-22-Microsoft--Linux-BFFs-Xbox-handheld-coming-Bing-Jingle-Win-a-Surface/RSS</wfw:commentRss>
      <category>bing</category>
      <category>Gaming</category>
      <category>handheld</category>
      <category>Linux</category>
      <category>Ping</category>
      <category>Surface</category>
      <category>Xbox</category>
    </item>
  <item>
      <title>Ping 18: Ballmer apologizes, Paul Allens latest move, Surface fun, Security Beta</title>
      <description><![CDATA[The boys took over this week and it's clear we have a bro-mance in the making. If you've ever wondered what guys talk about when they're alone...now you know:<br>
<br>
<a shape="rect" href="http://paidcontent.org/article/419-microsoft-co-founder-allen-starts-an-e-mail-company" shape="rect">Paul Allen makes it big!</a><br>
<a shape="rect" href="http://www.ghacks.net/2009/06/23/microsoft-apologizes-for-next-gen-console-mixup/" shape="rect">Ballmer makes a boo boo</a><br>
<a shape="rect" href="http://blogs.msdn.com/stevecla01/archive/2009/06/24/more-killer-apps-for-microsoft-surface.aspx" shape="rect">Surface gets even cooler...</a><br>
<a shape="rect" href="http://vimeo.com/3635423" shape="rect">Real DaVinci footage<br>
</a><a shape="rect" href="http://news.cnet.com/8301-13860_3-10271865-56.html" shape="rect">Security Beta</a><br>
<br>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:76646a14051149539ce99deb00dc0589">]]></description>
      <comments>http://channel9.msdn.com/Shows/PingShow/Ping-18-Ballmer-apologizes-Paul-Allens-latest-move-Surface-fun-Security-Beta</comments>
      <itunes:summary>The boys took over this week and it&#39;s clear we have a bro-mance in the making. If you&#39;ve ever wondered what guys talk about when they&#39;re alone...now you know:

Paul Allen makes it big!
Ballmer makes a boo boo
Surface gets even cooler...
Real DaVinci footage
Security Beta

</itunes:summary>
      <itunes:duration>618</itunes:duration>
      <link>http://channel9.msdn.com/Shows/PingShow/Ping-18-Ballmer-apologizes-Paul-Allens-latest-move-Surface-fun-Security-Beta</link>
      <pubDate>Mon, 29 Jun 2009 18:34:00 GMT</pubDate>
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      <enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/1/0/6/7/4/Ping18_ch9.wmv" length="87929151" type="video/x-ms-wmv"/>
      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>15</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/PingShow/Ping-18-Ballmer-apologizes-Paul-Allens-latest-move-Surface-fun-Security-Beta/RSS</wfw:commentRss>
      <category>Paul Allen</category>
      <category>Ping</category>
      <category>Security Beta</category>
      <category>Steve Ballmer</category>
      <category>Surface</category>
    </item>
  <item>
      <title>InfoStrat.VE: Integrating Virtual Earth 3D into WPF and Surface Applications for Mere Mortals</title>
      <description><![CDATA[
<div>
<p><a shape="rect" href="http://blogs.msdn.com/virtualearth3d/" shape="rect">Virtual Earth 3D</a> has many applications, but until recently has only been practical on the web with a JavaScript interface.&nbsp; WPF applications could not use the full potential of
 Virtual Earth 3D without requiring a WPF wizard and some XAML magic due to Win32 interop limitations.</p>
<p><a shape="rect" href="http://infostrat.com/home" shape="rect">Information Strategies</a> (InfoStrat) has the solution.&nbsp; They created a WPF / Surface control,
<a shape="rect" href="http://virtualearthwpf.codeplex.com/" shape="rect">InfoStrat.VE</a>, and are sharing with the community on CodePlex.&nbsp; This control provides a WPF interface for the Virtual Earth 3D control, complete with data binding for camera control
 and WPF-based pushpins. All Win32 restrictions (air space control, no rotation or visual brush) are eliminated.&nbsp;
<a shape="rect" href="http://blogs.msdn.com/Surface/" shape="rect">Microsoft Surface</a> is also supported.</p>
<p>Watch the interview to learn the history behind the control, see it in action, learn how to get started, and even contribute back to the community.</p>
<p>The video is a little long, so we have provided a timeline below in case you want to skip to specific sections:</p>
<p>00:00&nbsp;&nbsp;&nbsp;&nbsp; Introduction / Background</p>
<p>10:18&nbsp;&nbsp;&nbsp;&nbsp; DEMO: Surface application using InfoStrat.VE</p>
<p>15:00&nbsp;&nbsp;&nbsp;&nbsp; CodePlex project / code walkthrough</p>
<p>38:15&nbsp;&nbsp;&nbsp;&nbsp; DEMO: Surface application using advanced capabilities in action </p>
<p>43:08&nbsp;&nbsp;&nbsp;&nbsp; Wrapup / community call to action</p>
</div>
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:35058207c47848148be99dea00bf653e">]]></description>
      <comments>http://channel9.msdn.com/Shows/Inside+Out/InfoStratVE-Integrating-Virtual-Earth-3D-into-WPF-and-Surface-Applications</comments>
      <itunes:summary>

Virtual Earth 3D has many applications, but until recently has only been practical on the web with a JavaScript interface.&amp;nbsp; WPF applications could not use the full potential of
 Virtual Earth 3D without requiring a WPF wizard and some XAML magic due to Win32 interop limitations.
Information Strategies (InfoStrat) has the solution.&amp;nbsp; They created a WPF / Surface control,
InfoStrat.VE, and are sharing with the community on CodePlex.&amp;nbsp; This control provides a WPF interface for the Virtual Earth 3D control, complete with data binding for camera control
 and WPF-based pushpins. All Win32 restrictions (air space control, no rotation or visual brush) are eliminated.&amp;nbsp;
Microsoft Surface is also supported.
Watch the interview to learn the history behind the control, see it in action, learn how to get started, and even contribute back to the community.
The video is a little long, so we have provided a timeline below in case you want to skip to specific sections:
00:00&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Introduction / Background
10:18&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; DEMO: Surface application using InfoStrat.VE
15:00&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; CodePlex project / code walkthrough
38:15&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; DEMO: Surface application using advanced capabilities in action 
43:08&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Wrapup / community call to action

</itunes:summary>
      <itunes:duration>2787</itunes:duration>
      <link>http://channel9.msdn.com/Shows/Inside+Out/InfoStratVE-Integrating-Virtual-Earth-3D-into-WPF-and-Surface-Applications</link>
      <pubDate>Wed, 17 Jun 2009 18:16:00 GMT</pubDate>
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      </media:group>      
      <enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/9/3/8/6/4/InsideOutInfoStratVE_ch9.wmv" length="166550165" type="video/x-ms-wmv"/>
      <dc:creator>keydet</dc:creator>
      <itunes:author>keydet</itunes:author>
      <slash:comments>0</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/Inside+Out/InfoStratVE-Integrating-Virtual-Earth-3D-into-WPF-and-Surface-Applications/RSS</wfw:commentRss>
      <category>DPEUSPublicSectorTeam</category>
      <category>Surface</category>
      <category>Virtual Earth</category>
      <category>WPF</category>
      <category>WPF 3.5 SP1</category>
    </item>
  <item>
      <title>Ping 14: Bing, VPlay, Zune HD, Celebrifeed, Mediaroom</title>
      <description><![CDATA[While Max is away our dear friend Paul stepped in and he definitely wasn't shy to voice his opinion. He's got his (very long) finger on the pulse of Microsoft...these were the beats:<br>
<br>
<a href="http://channel9.msdn.com/posts/LauraFoy/Bing-Test-Drive-Microsofts-new-search-engine/">And Interview with the Bing team</a><br>
<a href="http://www.bing.com/">Bing goes live!</a><br>
<a href="http://digital-lifestyles.info/2009/06/01/vplay-vj-on-microsoft-surface-brilliant/">VPlay for Surface DJ's</a><br>
<a href="http://www.zune.net/en-us/mp3players/zunehd/default.htm">Are you ready for Zune HD?</a><br>
<a href="http://channel9.msdn.com/Admin/Edit/471412/">Paul schools Laura on Mediaroom<br>
</a><a href="http://www.microsoft.com/presspass/press/2009/may09/05-26GossipMA.mspx">Celebrifeed for Hollywood Twits<br>
</a><br>
...and a challenge for some badass giveaways!&nbsp; Watch and play...  <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:4d858b2b0ead47a7b7919deb017567e5">]]></description>
      <comments>http://channel9.msdn.com/Shows/PingShow/Ping-14-Bing-VPlay-Zune-HD-Celebrifeed-SQL-Server-Books</comments>
      <itunes:summary>While Max is away our dear friend Paul stepped in and he definitely wasn&#39;t shy to voice his opinion. He&#39;s got his (very long) finger on the pulse of Microsoft...these were the beats:

And Interview with the Bing team
Bing goes live!
VPlay for Surface DJ&#39;s
Are you ready for Zune HD?
Paul schools Laura on Mediaroom
Celebrifeed for Hollywood Twits

...and a challenge for some badass giveaways!&amp;nbsp; Watch and play... </itunes:summary>
      <itunes:duration>903</itunes:duration>
      <link>http://channel9.msdn.com/Shows/PingShow/Ping-14-Bing-VPlay-Zune-HD-Celebrifeed-SQL-Server-Books</link>
      <pubDate>Mon, 01 Jun 2009 13:24:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Shows/PingShow/Ping-14-Bing-VPlay-Zune-HD-Celebrifeed-SQL-Server-Books</guid>
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      <media:thumbnail url="http://ecn.channel9.msdn.com/o9/previewImages/220/471412_220x165.jpg" height="165" width="220"/>
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        <media:content url="mms://mschnlnine.wmod.llnwd.net/a1809/d1/ch9/2/1/4/1/7/4/Ping14_s_ch9.wmv" expression="full" duration="903" fileSize="193" type="video/x-ms-wmv" medium="video"/>
      </media:group>      
      <enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/1/4/1/7/4/Ping14_ch9.wmv" length="128426861" type="video/x-ms-wmv"/>
      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
      <slash:comments>14</slash:comments>
      <wfw:commentRss>http://channel9.msdn.com/Shows/PingShow/Ping-14-Bing-VPlay-Zune-HD-Celebrifeed-SQL-Server-Books/RSS</wfw:commentRss>
      <category>bing</category>
      <category>celebrifeed</category>
      <category>mediaroom</category>
      <category>Ping</category>
      <category>Search</category>
      <category>Surface</category>
      <category>VPlay</category>
      <category>Zune</category>
    </item>
  <item>
      <title>Ping: Episode 7</title>
      <description><![CDATA[These Microsofties just won't stop talking- and it's about really great stuff this week. Here's a glimpse of some of the stories we captured:<br>
<br>
<a href="http://www.on10.net/blogs/laura/Microsoft-Underground-Research-Lab/">April Fools @ Microsoft<br>
</a>....<a href="http://channel9.msdn.com/posts/Dan/Softies-pranking-Softies-A-step-by-step-video-for-pranking-co-workers/">lots</a> and&nbsp;<a href="http://channel9.msdn.com/posts/PDCNews/First-Look-Microsoft-Surface-Stove/">lots</a> of it<br>
<a href="http://wiki.developer.myspace.com/index.php?title=Category:Silverlight">Silverlight &amp; MySpace...BFF's<br>
</a><a href="http://www.pcmag.com/article2/0,2817,2344107,00.asp">Don't hate on the Microsoft name<br>
</a><a href="http://www.crunchgear.com/2009/04/02/microsoft-exec-hints-at-office-for-iphone/">iOffice?<br>
</a><br>
Oh, and yes I know it's &quot;TV production 101&quot; to not wear busy shirts (like with white stripes) on camera so I apologize in advance for my shirt that looks like you might be hallucinating. Sorry.
 <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:631677fb7c614e12bf829deb0175a9d8">]]></description>
      <comments>http://channel9.msdn.com/Shows/PingShow/Ping-Episode-7</comments>
      <itunes:summary>These Microsofties just won&#39;t stop talking- and it&#39;s about really great stuff this week. Here&#39;s a glimpse of some of the stories we captured:

April Fools @ Microsoft
....lots and&amp;nbsp;lots of it
Silverlight &amp;amp; MySpace...BFF&#39;s
Don&#39;t hate on the Microsoft name
iOffice?

Oh, and yes I know it&#39;s &amp;quot;TV production 101&amp;quot; to not wear busy shirts (like with white stripes) on camera so I apologize in advance for my shirt that looks like you might be hallucinating. Sorry.
</itunes:summary>
      <itunes:duration>797</itunes:duration>
      <link>http://channel9.msdn.com/Shows/PingShow/Ping-Episode-7</link>
      <pubDate>Thu, 09 Apr 2009 16:48:00 GMT</pubDate>
      <guid isPermaLink="false">http://channel9.msdn.com/Shows/PingShow/Ping-Episode-7</guid>
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      <dc:creator>Laura Foy</dc:creator>
      <itunes:author>Laura Foy</itunes:author>
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      <category>April Fools</category>
      <category>iphone</category>
      <category>Microsoft</category>
      <category>myspace</category>
      <category>Office</category>
      <category>Ping</category>
      <category>Surface</category>
    </item>
  <item>
      <title>Finguistics: An Educational Game for Surface</title>
      <description><![CDATA[A UK-based educational software company called <a shape="rect" href="http://www.rm.com/Home/RMComHome.aspx" shape="rect">RM</a> has a Microsoft Surface game for students in development meant to show how the computer can be used in an educational setting. There’s now a (long 10-minute) video of this game in action which is available for viewing <a shape="rect" href="http://www.youtube.com/watch?v=1Ae9yvA3Lhg" shape="rect">here on YouTube</a>. The video gives you a behind-the-scenes look at how the application was put together by RM, Lightbox, Infusion and Microsoft UK. “Finguistics,” in you’re wondering, is a word play application for Surface where students ages 5 and up, spell short words, make sentences, or play puzzle games in English, Spanish, and French. It sort of reminds me of magnetic poetry, I have to admit. <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Tags/surface/RSS&WT.dl=0&WT.entryid=Entry:RSSView:236a7b22853546cb82269e0e00f123a3">]]></description>
      <comments>http://channel9.msdn.com/Blogs/coolstuff/Finguistics-An-Educational-Game-for-Surface</comments>
      <itunes:summary>A UK-based educational software company called RM has a Microsoft Surface game for students in development meant to show how the computer can be used in an educational setting. There’s now a (long 10-minute) video of this game in action which is available for viewing here on YouTube. The video gives you a behind-the-scenes look at how the application was put together by RM, Lightbox, Infusion and Microsoft UK. “Finguistics,” in you’re wondering, is a word play application for Surface where students ages 5 and up, spell short words, make sentences, or play puzzle games in English, Spanish, and French. It sort of reminds me of magnetic poetry, I have to admit.</itunes:summary>
      <link>http://channel9.msdn.com/Blogs/coolstuff/Finguistics-An-Educational-Game-for-Surface</link>
      <pubDate>Fri, 27 Mar 2009 14:02:00 GMT</pubDate>
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      <dc:creator>Sarah Perez</dc:creator>
      <itunes:author>Sarah Perez</itunes:author>
      <slash:comments>1</slash:comments>
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      <category>Education</category>
      <category>Microsoft Surface</category>
      <category>Surface</category>
      <category>Surface Computer</category>
      <category>surface computing</category>
      <category>educational</category>
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