Kinect 100 - August 2015

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Description

In this entry I'm going to discuss Kinect and how to get started.

There's a ton of resources on Kinect on Channel 9, so you may wonder why I'd do a video like this.

Mostly, it's because I run into a lot of confusion when I'm starting people out on Kinect, and I wanted to do a brief overview of the absolute basics to make getting started less intimidating!

For ideas for Kinect projects, check out the Coding4Fun channel! https://channel9.msdn.com/coding4fun/kinect

If you want to go much deeper, watch the Programming for Kinect for Windows V2 series! https://channel9.msdn.com/Series/Programming-Kinect-for-Windows-v2

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    The Discussion

    • User profile image
      Gallifrey​Academy

      Thank you. That was very clear, concise, and helpful.  

    • User profile image
      Floppy​Disk525

      Thannks - I liked it.  Was a good starting place.  Was hoping I didn't need the latest windows, but oh well, what do I expect. 

    • User profile image
      amandalange

      Windows 8.1 or 10 should work for you! (so latest or nearly the latest, I guess)

    • User profile image
      dimitardana​ilov

      You must meet the following system requirements to develop applications using the Kinect for Windows SDK version 2.0.

      Supported Operating Systems and Architectures

      The following operating systems and architectures are supported:

      • Windows 8 (x64)
      • Windows 8.1 (x64)
      • Windows 8 Embedded Standard (x64)
      • Windows 8.1 Embedded Standard (x64)

      Recommended Hardware Configuration

      Your computer must have the following minimum capabilities:

      • 64 bit (x64) processor
      • 4 GB Memory (or more)
      • I7 3.1 GHz (or higher)
      • Built-in USB 3.0 host controller (Intel or Renesas chipset).

        If you're adding USB 3.0 functionality to your existing PC through an adapter, please ensure that it is a Windows 8 compliant device and that it supports Gen-2. See the troubleshooting section of Getting Started for more information.

      • DX11 capable graphics adapter (see list of known good adapters below)
        • Intel HD 4400 integrated display adapter
        • ATI Radeon HD 5400 series
        • ATI Radeon HD 6570
        • ATI Radeon HD 7800 (256-bit GDDR5 2GB/1000Mhz)
        • NVidia Quadro 600
        • NVidia GeForce GT 640
        • NVidia GeForce GTX 660
        • NVidia Quadro K1000M
      • A Kinect v2 sensor, which includes a power hub and USB cabling.

      Source: https://msdn.microsoft.com/en-us/library/dn782036.aspx

      If you use Kinect from 1.5 to 1.8

      Supported Operating Systems and Architectures

      • Windows 7
      • Windows 8
      • Windows Embedded Standard 7
      • Windows Embedded Standard 8
      • If your Windows 7 edition is Windows 7 N or Windows 7 KN, you must install the Media Feature Pack, which is required by the Kinect for Windows runtime.

      Hardware Requirements

      • Your computer must have the following minimum capabilities.
        • 32-bit (x86) or 64-bit (x64) processors
        • Dual-core, 2.66-GHz or faster processor
        • USB 2.0 bus dedicated to the Kinect
        • 2 GB of RAM
        • Graphics card that supports DirectX 9.0c
      • A Microsoft Kinect for Windows Sensor

      Source: https://msdn.microsoft.com/en-us/library/hh855359.aspx

    • User profile image
      websurf

      Gracias por el buen vídeo! Aunque pensé que estaría en castellano.

       

       

      Saludos!

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