Cloud Assist Demo from Build 2014

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Check out a high resolution side-by-side of the Cloud Assist demo we showed off at Build 2014 during Steve Guggenheimer's keynote. One side is a single computer doing all of the physics calculations real time by itself, the other is a computer taking advantage of remote destruction servers doing those calculations.

This is real time physics and lighting calculations and not scripted, and ends up being tens of thousands of individual chunks being thrown through the air and interacting with each other.



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The Discussion

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    Yury G

    This looks like a neat concept for 1%ters with a T3 line, though I've seen Unreal 2 and 2.5 do the same thing on a Dothan-powered client at 40 FPS.

    And going back to evolution-era engines, with elaborate hax the SectorEffector in Build can produce a similar effect running on Tualatin laptop at off-the-scale FPS.

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