Episode
Windows Azure Case Study - Webzen
Webzen, an online game developer, wanted to support the global launch of Arctic Combat, a new massively multiplayer game that would be played online by thousands of users. To minimize lag time in dynamic combat scenarios, Webzen decided to run Arctic Combat in a hybrid-cloud environment based on the Windows Azure platform. As a result, players can enjoy a smooth gaming experience, including first-person-shooter (FPS) combat, without communication errors. The solution also seamlessly transfers data between the cloud and on-premises infrastructure, so Webzen can offer its games in regions where cloud services are not available. Arctic Combat launched successfully in the North American and European markets in December 2012.
Webzen, an online game developer, wanted to support the global launch of Arctic Combat, a new massively multiplayer game that would be played online by thousands of users. To minimize lag time in dynamic combat scenarios, Webzen decided to run Arctic Combat in a hybrid-cloud environment based on the Windows Azure platform. As a result, players can enjoy a smooth gaming experience, including first-person-shooter (FPS) combat, without communication errors. The solution also seamlessly transfers data between the cloud and on-premises infrastructure, so Webzen can offer its games in regions where cloud services are not available. Arctic Combat launched successfully in the North American and European markets in December 2012.
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