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Webzen, an online game developer, wanted to support the global launch of Arctic Combat, a new massively multiplayer game that would be played online by thousands of users. To minimize lag time in dynamic combat scenarios, Webzen decided to run Arctic Combat in a hybrid-cloud environment based on the Windows Azure platform. As a result, players can enjoy a smooth gaming experience, including first-person-shooter (FPS) combat, without communication errors. The solution also seamlessly transfers data between the cloud and on-premises infrastructure, so Webzen can offer its games in regions where cloud services are not available. Arctic Combat launched successfully in the North American and European markets in December 2012.
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