Apps extend the rich functionality of our devices, and these apps deserve to be on every platform. But who wants to maintain different code paths for complicated graphics code? There is now an answer with ANGLE, an open-source project that allows Windows to seamlessly run OpenGL ES 2.0 content by translating OpenGL ES 2.0 API calls to DirectX 11 API calls. By running your OpenGL ES code on Windows, you can spend less time refactoring your graphics code and more time making your apps great! We'll dig into the ANGLE architecture and show how you can best use ANGLE to quickly get your app to Windows.