GDC08: James Silva, XNA, XBOX Arcade, Zune Gaming, Renegade Dishwasher Samurai Angst and Revenge

Play GDC08: James Silva, XNA, XBOX Arcade, Zune Gaming, Renegade Dishwasher Samurai Angst and Revenge
Sign in to queue


James Silva was one of the stars of GDC 2008, presenting his good work in a keynote where good things were announced by the XNA People... 

James created the winning entry in a recent XNA contest. His game is based on his experience as a dishwasher in a restaurant where he wasn't afforded proper respect. The result of this legitimate angst is a game written on the XNA platform (managed XNA, specifically, fully written in C#) Dishwasher Death Samurai Smiley I caught up with James and a few XNA People, Program Managers Mitch Walker and Michael Klucher, to discuss James' game, XNA (what does XNA stand for, anyway? What does XNA encompass from a platform perspective? What does the recent XBox Live Arcade announcement mean? We also get to see a game written using the XNA framework running on a Zune (very cool!). And there's more...

Tune in.


Low res version here.



The Discussion

  • User profile image
    Now when the heck can I use this stuff!?!?!!?!?!?!?!?! I want games on my, it is just too cool.
  • User profile image
    I want that game either! Really cool!
  • User profile image
    Downloading and watching right now Smiley
  • User profile image
    Yankee wrote:
    I want that game either! Really cool!

    I played DishWasher at the XNA Tour. It was soooo cool. Haven't had so much fun in a game lately. The graphics look incredible...

    Actually I have a question for James: what kind of graphic skills does he have? I mean the graphics look really good and I wonder how he made them look so cool.

    The problem that I always face when creating a game are the graphics and that's why I ask these questions...

    Charles, could you please pass these questions to James Silva! Smiley

Add Your 2 Cents