GDC08: James Silva, XNA, XBOX Arcade, Zune Gaming, Renegade Dishwasher Samurai Angst and Revenge
- Posted: Feb 26, 2008 at 1:06PM
- 11,040 views
- 4 comments
Loading user information from Channel 9
Something went wrong getting user information from Channel 9
Loading user information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click “Save as…”
James Silva was one of the stars of GDC 2008, presenting his good work in a keynote where good things were announced by the XNA People...
James created the winning entry in a recent XNA contest. His game is based on his experience as a dishwasher in a restaurant where he wasn't afforded proper respect. The result of this legitimate angst is a game written on the XNA platform (managed XNA, specifically, fully written in C#) Dishwasher Death Samurai I caught up with James and a few XNA People, Program Managers Mitch Walker and Michael Klucher, to discuss James' game, XNA (what does XNA stand for, anyway? What does XNA encompass from a platform perspective? What does the recent XBox Live Arcade announcement mean? We also get to see a game written using the XNA framework running on a Zune (very cool!). And there's more...
Low res version here.