Rory Blyth: The Exit Interview
That is so cool to see how much Microsoft cares about its teams. Many software companies give you a den, a check, and expect you to be happy - Great to see Microsoft going the extra million-dollar mile to keep the teams functioning in the most effective environment.
I sense an episode of Microsoft Cribs coming up ![]()
I'd say working with as a team is definitely important but so is developer privacy. Considering developers are going to be spending most of their time debugging, I'd say some privacy and the ability to shut off distractions is going to be pretty important. The last thing you want when you're debugging, and going deep into the call stack, is someone coming in and disrupting your concentration.
DigitalDud wrote:I'd say working with as a team is definitely important but so is developer privacy. Considering developers are going to be spending most of their time debugging, I'd say some privacy and the ability to shut off distractions is going to be pretty important. The last thing you want when you're debugging, and going deep into the call stack, is someone coming in and disrupting your concentration.
And to think all I really want is two screens. (And it would be nice if they were bigger than this 17" one too!)
Have you guys been measuring your output? Are you going to be able to prove one way or another that the new layout provides real benefits?
DigitalDud wrote:I'd say working with as a team is definitely important but so is developer privacy. Considering developers are going to be spending most of their time debugging...
there are many teams that develop in C# (or more generally .NET).BlackTiger wrote:Eah... Great place to be and work...
Unfortunately it's impossible in my company. Also it's impossible for me to work in Microsoft - I'm allergic to C/CPP.
DigitalDud wrote:I'd say working with as a team is definitely important but so is developer privacy. Considering developers are going to be spending most of their time debugging, I'd say some privacy and the ability to shut off distractions is going to be pretty important. The last thing you want when you're debugging, and going deep into the call stack, is someone coming in and disrupting your concentration.
The most interesting thing about the way we work is how little time our developers actually have to spend in the debugger. When you practice things like TDD and pair-programming, you literally spend less than 10% of your time in the debugger.
I was giving a "agile" presentation to another team here on campus lately and had a few other agile folks from around MSFT with me. I asked the room, "How much time you spend in the debugger?"
The team I was talking to responded with numbers like 50% or 75%. Then I asked my agile friends and they responded with numbers like 0% or 5%.
TDD allows you to build the system in a small way so surprises rarely occur. You don't spend very much time in the debugger, because you only added one or two lines of code since you last ran the tests.
I typically only use the debugger when an API call I'm using doesn't behave the way I expect. But then it is a VERY targeted attack. Step into the one test I'm having problems with, trace through to the API call and inspect the result. Once I've learned better what's going on, I add typically add a new test that explains that behavior better and then I can move on.
Hopefully that helps explain things a bit better.
--Peter
JohnAskew wrote:Peter Provost is inspiring.
I'd like to plug a cable in the back of my neck and get a core dump of Agile.
Write a book about it, P&P.
Considering developers are going to be spending most of their time debugging
50-75%