Loading user information from Channel 9

Something went wrong getting user information from Channel 9

Latest Achievement:

Loading user information from MSDN

Something went wrong getting user information from MSDN

Visual Studio Achievements

Latest Achievement:

Loading Visual Studio Achievements

Something went wrong getting the Visual Studio Achievements

Game On Virtual Event: (Part 7) Get Help

5 minutes, 53 seconds


Right click “Save as…”

GamemakerYou're not alone, we're here to support you!  Daniel Egan goes through how and where to find help while building your GameMaker: Studio game for Windows 8 and additional resources you shouldn't miss out on.

Game On Virtual Event On-Demand Videos:


Follow the discussion

  • Oops, something didn't work.

    Getting subscription
    Subscribe to this conversation
  • I'd like to understand the endless runner starter kit a bit more, so I reached out to @GameDevDan also. But the documentation for the kit doesn't really make clear the concept of how endless motion is occurring.

    Sorry to ask something so simple, but in trying to explore Game Maker for the first time on my own, I can't put together the pieces of why the motion is occurring constantly. I found that the room had a speed value, but I saw it couldn't be set to "0" even for testing (least was 1). And I looked at the character object and all kinds of steps, etc., but I didn't see anything in there as far as how he's ALWAYS running on his own.

    What if I want to stop the room and the constant running animation under certain circumstances until a key is pressed (say, the forward arrow)?

    Thanks for any basics on how this concept works.

  • Jay,

       He is "always running" because of his sprite. If you open up sprPlayerRunning and click on Edit Sprite you will see all of his positions.  Click on the Show Preview and you will see him running.

    You can stop the running by swapping out the sprite with one that is static... or in a standing motion (swaying back and forth).

    In addition to this, you will find when you open the room, a background tab.  Each background has a different speed and is tiled horizontally.  This gives the illusion of movement.  ( a negative number will move to the left)


    Hope that helps.


Remove this comment

Remove this thread


Comments closed

Comments have been closed since this content was published more than 30 days ago, but if you'd like to continue the conversation, please create a new thread in our Forums, or Contact Us and let us know.