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Sean Shypula and Luis Villegas: Life on the Bungie Farm: Fun Things to do with 180 Servers

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Description

Sean Shypula and Luis Villegas are developers for Bungie (makers of Halo) that build the distributed asset processing system, a 180+ server farm that is used to take massive tasks, break them into pieces and process them in parallel.

To give you an example of why this is needed, one of the tasks, Lightmap rendering, a technique used to pre-comput lighting/shadows to a Halo map before the map is loaded (to improve load times) can take over 24 hours across 100 machines!

The server farm itself is programmable in that you can write C# code to handle any distributed task.

You can see the slides from their talk at GDC here and here's a link to a video that was shown at the end of the talk!

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    The Discussion

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      ymasuda_

      Business Interfaces
      For practical business analysis where is bound permanently to save development cost for relatively slow gaming industry growth, Microsoft Game developers demand pattern and practices of "play" but not system design. In order to retain fertile investor relationship from technical backyard and bank system, arising XNA investment point may last what gaming industry acquires for truly evaluated competition.
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      Technology Interfaces
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      Hopefully Microsoft needs to meet cost reasonable development environment where developer's business demands, and business value of data management services. Expectedly gaming industry is not going to accuse XNA platform to provision what data services provide as benefits. More business classes may unfold Internet connected data services to accelerate gaming business performance, which means mostly cut of development resources, beyond comprehension of today’s gaming industry.

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