WEBVTT

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Hi, Jeff Knutson, here taking
over for Larry for this one.

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Just briefly about me, not ignoring
him for a second, I'm actually

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the Front-end Developer for, one
of the Front-end Developers

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for Channel 9.

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We're talking about IE here. Larry
asked me to come in and kind

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of go over from my perspective
what's going on here with IE.

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I'm here with Charles Morris.
He's a member of the IE Team.

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Charles, correct me
if I'm wrong here.

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IE has changed a lot over
the last couple years.

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>> Absolutely.

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>> But not only that it's, correct
me if I'm wrong something's

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is different behind it. The way
the processes of making IE have

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changed a lot recently,
is that correct?

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>> Absolutely, yeah and that's exactly
what we're here to talk

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about today, the next step.

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>> But there's something pretty cool
that's just coming out right

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now, right?

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>> Absolutely, hopefully.

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>> Tell me about it.

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>> Yeah, I'm really proud to announce
today that we are going

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to be launching what's called the Internet
Explorer Developer Channel.

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What this is is basically a Build
of IE you know very fresh bits

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you know straight out that
the teams working on.

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You can download and install this
side-by-side with your regular

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IE installation.

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This is going to give you a sneak
peek at all the latest features

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that we're working on. You can test
it out. Try it out yourself.

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Give us feedback you know report
bugs, tell us what you like.

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This is available to download now
from the Microsoft Download

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Center or from devchannel.modern.ie.

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>> Okay.

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>> It's available for both Windows
8.1 and Windows 7.

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>> Cool.

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>> We really want people to go download
it and check it out.

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>> You're telling me that I can
get a Developer release of the

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next IE to kind of see what
you guys are working on?

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>> Exactly, yeah and it runs
side-by-side. It won't...

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>> I can buy; I can have
these both going up.

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>> Yep.

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>> I don't have to worry.

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I've been around this one
for a while before.

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>> Yeah.

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>> I know the problems.

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You're telling me I can just
have them both going.

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>> Yeah absolutely. Yeah, so we're actually
using some virtualization

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technology to make sure that it's
nice and sandbox and it doesn't

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mess with any of your
system settings.

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>> Wow.

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>> The other great thing is that
it's a full-fledged browser.

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I actually have it up and running
here. You can see that it

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looks just like IE. It's got your
address bar, your tabs UI,

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which is different than some of the previous,
past ones we previously used.

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>> Yeah, when we've had previews in
the past they were kind of, eh.

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>> Yeah, so we're actually okay
with you. You know we've had

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people around the team, myself using
this as their daily browser

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just to make sure that it's up and
running and it's pretty seamless.

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>> Wow, it's going to make,
I'm unhappy about that.

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>> Cool.

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>> I appreciate it. Thank you and
I say thank you for all the

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front-end developers out there to
get a little bit of advanced.

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>> Awesome.

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>> What's in this?

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>> Yeah.

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>> I mean this is great,
don't get me wrong.

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>> Yeah.

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>> Tell me more, what
is inside of this?

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>> Yeah, so specifically for this
release we've got a bunch of

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great stuff. The first thing is when
you install it and the first

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time you launch, you're actually going
to get taken to the special homepage.

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What it is, is just basically a welcome.

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You can see here on the side
here the four main features

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that we're releasing here.

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>> Okay.

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>> If you click through them, so
WebGL for example will have a

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video, web driver, F12, etcetera.
You can actually, if you're

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not sure exactly what's there just
hit play. Not only will you

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learn about the features but you'll
actually get to know some

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of the engineers actually working
on IE and you know just kind

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of hear more about
it from them.

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>> We got so in this
release WebGL.

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>> Yeah.

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>> We got web driver.

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>> Yep.

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>> Major cool.

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>> Yep.

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>> Updates to F12.

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>> Yeah.

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>> Gamepad API?

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>> Yeah, so let me step through
each of these in order here.

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>> Okay, cool.

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>> We'll just talk a little
bit more about them.

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>> Yeah, yeah.

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>> It won't take up too much time.
WebGL is something you know

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we released originally with IE11
late last year. In the spring

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we released a bunch of updates
actually. This is kind of our

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next evolution. You know it's a really
big spec and we're continuing

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to push it forward. With this there's
a popular or it's kind

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of the standard test suite for WebGL
that comes out of Cronos.

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>> Yep.

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>> We're pushing our test
score from 89% to 94%.

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Now with this release on the 1.0.2
test and so just an indication

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of how we're moving it forward.
We're also working with site

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developers out there to make sure that
the stuff that we're enabling

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is actually the stuff that they want
to build their experiences.

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>> Well that's great, yeah.

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>> It's not just run, going after test
score but it's a nice reality

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as well.

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>> Yeah, yeah.

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>> The second thing I'm going to
skip Gamepad for a second.

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The second thing is Web Drivers.
You seemed a little bit excited

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about that so you obviously
know what it is, right.

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>> Yeah, but let's talk
later about it.

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>> But you know for other folks basically
it's a way to control

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a browser through script. The great
thing is that this is standardized

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across browsers. You can do things
like launch a browser of course.

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You can load up a web page. You
can input some text into the

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textbox, submit a form.

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You build up you can imagine as
part of your site validation.

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You build up these test automation
scripts. Now you can run

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them across a whole bunch of browsers
instead of paying someone

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or doing it yourself.

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>> Yeah.

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>> Clicking a bunch of buttons and
it's very tedious. You just

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run these scripts. It can spit out
a result at the end whatever

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you need.

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We think it's super important to
just enable web developers to

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be more productive.

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>> You're telling me I can retire all
the Bookmarklets that I have.

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That I have installed in all sorts
of different browsers to do

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all these different things.

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>> Yep, let's hope
so, absolutely.

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>> Right, yes, really.

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>> Yep, so the next thing is F12
tools. There's actually a ton

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of improvements to
the F12 tools.

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>> Yay.

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>> I'm going to bring up this page
here. This is out on MSDN

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now and just to set some context
here. This is another area

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where we did a bunch
of rework in IE11.

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>> Yes.

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>> You know the tools are basically
completely redesigned.

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You know obviously a lot of time
and effort went into that.

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But now that ground that foundation
is in place. The team has

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just been cranking away and
adding features into that.

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This is another area where we added
features in spring and are

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showing up yet again with.

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>> You've been getting the feedback
from front-end developers.

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>> Exactly.

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>> Of what they need,
what we need.

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>> Yeah.

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>> You're telling me that you're now
since you have this new framework

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that you can work within you're
putting that stuff in there?

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>> Yep, yeah and we're getting
it out there more quickly.

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[Indiscernible]

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>> This is a, I mean you can tell
how long this document is.

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>> Oh, geez.

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>> This is just again since spring.

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I'm going to pause on a
few of my favorites,

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so having Change Bars. This was
something that we introduced.

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On the other panes this is now showing
up into the computed pane.

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You can now set break
points on events.

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>> Oh great, okay.

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>> Which is sweet.

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>> That's wonderful.

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>> There's a bunch of improvements
to the UI Responsiveness Tool

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which we've gotten a ton of great feedback.
But it's just continuing

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to move forward. I mean again you
can just tell how extensive

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these are.

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>> Oh, no I spend my day
in this, so this is.

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>> Yeah, improvements also
to the memory tool.

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You know there's a lot of just
little things as well.

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One that I like is right at the
bottom here, which is we have

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some settings in there to emulate
mobile devices. But if you're

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doing a lot of mobile development
and you're closing and opening

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F12, you often have to go
back and re-set that.

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>> Yeah.

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>> Now we've just got a simple button
there to persist those setting

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so that you're then going to
spend some time there.

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>> Really, yeah.

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>> Every time I hit F12 just pretend
you're a phone or pretend

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you're a Tablet, or whatever it is.

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You know a lot of
little things.

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>> Yeah, but it's the little things
that make the difference here.

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>> Yeah.

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>> I mean when you literally spend
the vast majority of your day

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in these tools, every little
piece is wonderful.

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>> Yeah, absolutely. Here's another
great piece where they're

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just adding, we're adding
these little icons here.

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>> Oh, cool.

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>> That for example you know if
you've got some errors showing

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up in your console. You don't have
to click into the console

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and find out because you're often
in one of these other tools.

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>> Yeah.

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>> You just have these nice little
visuals to say, hey, I've got

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network trace running
for example.

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>> Yeah.

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>> I should probably stop that or
to get confirmation I don't

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have to go check that
it's running.

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>> That's great.

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>> Cool, so one more I saved for
the end which is Gamepad's.

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>> I know, yeah, I know,
the fun part.

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>> Gamepad's fun.

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It's pretty simple for those
of you who aren't familiar.

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It's basically giving access to

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game controllers like the Xbox
controller through JavaScript.

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We've had a bunch of technologies
going into IE now for a while

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to improve game development. Things
like HTML5 Canvas, WebGL

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of course. You know, full screen,
a lot of these different APIs.

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Now with Gamepad you can really
provide you know basically a

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complete gaming experience. What
I'm going to do here is fire

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up an existing demo. This is Atari
Arcade which we launched a

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while ago.

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>> Yep.

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>> What we've done is gone back
and updated this. It actually

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didn't take much code at all to work
with this Xbox 360 controller here.

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I'm going to hit start game.

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You can see here I'm you know just
controlling this paddle here

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with my Gamepad.

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>> Yeah.

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>> I may have to let, yeah that
was on purpose so we could end

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the demo.

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>> Yeah, I know, yeah, right
yeah. That's cool.

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>> Anyways you get the idea.


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>> That is really cool. That's just,
and that is in the new Developer

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Channel release.

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>> Yeah it's in the Developer Channel
release. We want people

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to try it out. You know hook up
their games to it. Tell us what

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they think. I mean it's a pretty
fun one to work on.

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>> I know I'm going
to be doing it.

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>> Yeah.


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>> Oh that's great.

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>> That's basically what's in
there for this time around.

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>> That's great. I got to tell you,
there's been a lot that's

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happened in the last couple months.
I mean well here you tell

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me about it.

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>> Yeah, yeah.

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>> Start back what
back at Build?

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>> Yeah, Build was when we first
started talking about it.

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We went to Build and we said we
kind of announced that hey we

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want to build more of a relationship
with web developers.

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Enable a kind of a two way conversation
rather than you know

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just putting stuff out there. Then
you know waiting perhaps the

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next release to act on feedback.
We wanted to get that feedback

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channel going more quickly.

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What we did initially to kind of
demonstrate that was to launch

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this status.modern.ie site in beta.

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This is a featured dashboard that
basically lets you see what's

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available in IE,

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as well as what's coming up next.
We started flipping some features

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into in development which was basically
our first time where

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we started telling people ahead
of time; hey we've starting to

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work on this.

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>> Yeah, you're actually
saying...

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>> Yep.

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>> Here's what we're looking at. Here's
what we're thinking about.

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Here's what we're working on.

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>> Yeah.

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>> That's, that's, I
love that site.

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>> Yeah, so back at the beginning
of April actually one of the

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first features we flipped in
development was Gamepad.

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>> Okay.

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>> Here it is you know
working for you.

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>> Okay.

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>> I think again it kind of
shows you the progress.

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Then just late last month you know
a couple weeks ago at JSConf

00:11:22.880 --> 00:11:26.830
we made another set of announcements
where we took the beta tag

00:11:26.880 --> 00:11:29.180
off status.modern.ie.
>> Yeah.

00:11:29.210 --> 00:11:30.870
>> We made a bunch of improvements.


00:11:31.490 --> 00:11:33.580
We also open sourced the site.


00:11:33.630 --> 00:11:33.820
>> Right 


00:11:33.870 --> 00:11:37.210
>> It's up and available here. I'll bring
up the GitHub page, so here

00:11:37.260 --> 00:11:40.400
it is. We've actually gotten six
code contributions already.

00:11:40.450 --> 00:11:43.200
We've had a bunch of people put
issues into the issue tracker

00:11:43.250 --> 00:11:44.210
just like we want.

00:11:44.960 --> 00:11:48.830
This thing is moving forward now
out in the open, which is great.

00:11:48.880 --> 00:11:50.740
We really appreciate the participation.

00:11:51.410 --> 00:11:56.990
Then we also put up a post up on
the IE blog about our priorities

00:11:57.040 --> 00:11:59.660
moving forward. Just again to get
feedback and let people know

00:11:59.710 --> 00:12:01.380
how we're viewing the world.

00:12:02.690 --> 00:12:08.070
>> This is a complete change from
how IE has been developed in

00:12:08.120 --> 00:12:13.580
the past. In the past we would sit and
we would get a new browser, IE7.

00:12:14.590 --> 00:12:16.370
Then we would wait for a couple years.

00:12:16.920 --> 00:12:18.800
Then all of a sudden a new
browser would come out.

00:12:18.850 --> 00:12:19.730
>> Yeah.

00:12:19.780 --> 00:12:21.500
>> That's not how works
anymore, is it?

00:12:21.550 --> 00:12:25.940
>> Yeah, yeah, absolutely. I think
you know people are always

00:12:25.990 --> 00:12:27.930
listening in the background,
I would say.

00:12:27.980 --> 00:12:28.440
>> Yes, yeah, I would.

00:12:28.490 --> 00:12:31.370
>> But now, I mean I think with
this, the pace at which things

00:12:31.420 --> 00:12:35.640
are moving forward. You know the
quicker we can shorten that

00:12:35.690 --> 00:12:39.440
feedback loop, then the better.
That's basically our new point

00:12:39.490 --> 00:12:42.650
of view. We want to hear as early
as possible, so that we can

00:12:42.700 --> 00:12:45.450
fix things that need to get fixed.
We can change direction as

00:12:45.500 --> 00:12:49.570
needed without having to wait,
you know months or years.

00:12:49.620 --> 00:12:51.000
>> Years in the past.

00:12:51.050 --> 00:12:51.280
>> Yeah.

00:12:51.330 --> 00:12:54.530
>> Now we're going from putting
something into development to

00:12:54.580 --> 00:12:58.230
having it available to the general public
in just a couple months now.

00:12:58.280 --> 00:13:01.270
>> Yeah, exactly. I think that's
why I'm so excited about the

00:13:01.320 --> 00:13:04.250
Dev Channel, because you know the
status side is great because

00:13:04.300 --> 00:13:05.890
you see some things
in development.

00:13:05.940 --> 00:13:06.090
>> Yeah.

00:13:06.140 --> 00:13:11.610
>> But as a developer, as engineers,
it's not real until you give

00:13:11.660 --> 00:13:12.710
it to me and I can
play with it.

00:13:12.760 --> 00:13:13.490
>> Exactly.

00:13:13.540 --> 00:13:16.230
>> There's bits on my machine that
I can actually play with.

00:13:16.280 --> 00:13:17.370
>> If I have ideas.

00:13:17.420 --> 00:13:18.060
>> Yep.

00:13:18.110 --> 00:13:20.460
>> Not to say that I have ideas
that I never told the IE Team.

00:13:20.510 --> 00:13:21.440
>> Talk to me later.

00:13:21.490 --> 00:13:26.430
>> Yes, but where do I go? You're
asking for the feedback.

00:13:26.480 --> 00:13:27.150
>> Yep.

00:13:27.200 --> 00:13:28.530
>> Where should I go?

00:13:28.580 --> 00:13:31.180
>> Great question, so we have
a few different options.

00:13:31.740 --> 00:13:34.030
We've got a Twitter
handle @iedevchat.

00:13:34.590 --> 00:13:35.460
>> @iedevchat.

00:13:35.510 --> 00:13:39.390
>> Yeah, were we're always listening
and looking for feedback

00:13:40.060 --> 00:13:44.830
to kind of help focus people a little
bid on June the 19th, between

00:13:44.880 --> 00:13:47.390
10 to 12 in the morning.

00:13:47.440 --> 00:13:47.960
>> Pacific Time.

00:13:48.010 --> 00:13:48.870
>> Pacific Time, yes.

00:13:48.920 --> 00:13:49.000
>> Okay.

00:13:49.050 --> 00:13:53.850
>> Yes, we're going to be doing a
Tweet chat using the #askie.

00:13:53.900 --> 00:13:54.340
>> #askie.

00:13:54.390 --> 00:13:54.610
>> Yeah.


00:13:54.660 --> 00:13:55.360
>> June 19th.


00:13:56.540 --> 00:13:57.210
>> 10 to 12.


00:13:57.260 --> 00:13:58.750
>> 10 to 12 Pacific standard time,
[Indiscernible] sorry.

00:13:58.800 --> 00:14:03.560
>> Yes, so we'll actually have a, yes
we'll have a bunch of members

00:14:03.610 --> 00:14:06.090
from the team basically in a room.
We did this last month.

00:14:06.140 --> 00:14:10.430
Actually some of us were in Florida
at JSConf and its fun.

00:14:10.480 --> 00:14:14.840
Yeah we just get people together
and answer questions from people

00:14:14.890 --> 00:14:19.810
out on Twitter. Then the last way,
so we've got a way to report

00:14:19.860 --> 00:14:21.630
bugs through Microsoft Connect.

00:14:21.680 --> 00:14:22.220
>> Right.

00:14:22.270 --> 00:14:23.470
>> Connect.microsoft.com/ie.

00:14:24.030 --> 00:14:25.760
>> You actually do
look at those.

00:14:25.810 --> 00:14:27.580
>> We do, we do, absolutely.

00:14:28.330 --> 00:14:29.150
>> Yes, good.

00:14:29.200 --> 00:14:32.660
>> We'll be updating, we've updated
the site with a checkbox that

00:14:32.710 --> 00:14:35.970
says, this bug is specific to Developer
Channel just to help

00:14:36.020 --> 00:14:36.780
us understand.

00:14:36.830 --> 00:14:37.340
>> Yep.

00:14:37.390 --> 00:14:40.290
>> You know, make sure we know
what you're seeing, so yeah.

00:14:40.340 --> 00:14:40.790
>> Great.

00:14:40.840 --> 00:14:41.600
>> Yeah.

00:14:41.650 --> 00:14:44.510
>> At the foundation of
that all, modern.ie.

00:14:44.920 --> 00:14:45.480
>> Yes.

00:14:45.530 --> 00:14:47.740
>> That will branch me out to all
the other places I need to go.

00:14:47.790 --> 00:14:48.150
>> Absolutely.

00:14:48.200 --> 00:14:50.560
>> Where I can download the
new Developer Channel.

00:14:50.610 --> 00:14:50.860
>> Yep.

00:14:50.910 --> 00:14:53.090
>> Which will run right next
to my current install.

00:14:53.140 --> 00:14:53.490
>> Yep.

00:14:54.170 --> 00:14:54.640
>> Great.

00:14:54.690 --> 00:14:54.940
>> Yep.

00:14:54.990 --> 00:14:55.740
>> This is wonderful.

00:14:55.790 --> 00:14:56.330
>> Yeah, great session.

00:14:56.380 --> 00:14:57.530
>> Thanks for coming in and
telling us about it.

00:14:57.580 --> 00:15:00.280
>> Alright, thanks very much. 
>> Thanks.

