TechFest '07: Boku : Video Games that teach you how to program!

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Description

Boku is currently in pre beta stage but it's still incredibly impressive. It's a video game designed to teach children how to program. It runs off an xbox 360 controller and has adorable animations to keep the kids interested- but it teaches REAL programming from coding to debugging. The goal is to attract kids as young as 5 years old by exciting them about the concept and emotional experience of programming. If you have a kid (or perhaps are at the coding level of one) you're going to want to check out Boku!

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The Discussion

  • User profile image
    Matthew Mushall

    Very cool concept!  Boku reminds me of Viva Pinata at first glance, but more educational in design.  Good Stuff.  Thanks, Laura.

  • User profile image
    Matthew Mushall

    Very cool concept!  Boku reminds me of Viva Pinata at first glance, but more educational in design.  Good Stuff.  Thanks, Laura.

  • User profile image
    Human​Compiler
    Viva Pinata was the first thing that came to my mind too.
  • User profile image
    Erik Porter

    Viva Pinata was the first thing that came to my mind too.

  • User profile image
    Lord Zimbu

    Also reminded me of Pinata.

    However free range. Where Pinatas could interact with each other and their environment without required user intervention. That reminds me more of Black and White. 

    Was wondering how easily this kind of UI could be integrated into the CryENGINE 2 Sandbox editor.

    Imagine anyone being able to create landscapes, drop in fully dynamic physical objects, then easily code AI (at least with Boku the AI is made even more simple than the out of box CE2 tools.).

    Add multiplayer and it could make a standalone retail 360 title at least as compelling as Pinata.

    Something to stand against Little Big Planet and just different enough to not be a direct ripoff.

  • User profile image
    Lord Zimbu

    Also reminded me of Pinata.

    However free range. Where Pinatas could interact with each other and their environment without required user intervention. That reminds me more of Black and White. 

    Was wondering how easily this kind of UI could be integrated into the CryENGINE 2 Sandbox editor.

    Imagine anyone being able to create landscapes, drop in fully dynamic physical objects, then easily code AI (at least with Boku the AI is made even more simple than the out of box CE2 tools.).

    Add multiplayer and it could make a standalone retail 360 title at least as compelling as Pinata.

    Something to stand against Little Big Planet and just different enough to not be a direct ripoff.

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