Make Money with Xbox Live Community Games
- Posted: Jul 22, 2008 at 7:19AM
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Turn your XNA projects into cash with Xbox Live Community Games.
Coming holiday 2008, Xbox Live Community Games will give XNA game developers (that's YOU!) the opportunity to publish and sell their projects to millions of gamers worldwide via the Xbox Live Marketplace.
Here's how it works. XNA game developers (again that's YOU!) submit their titles to http://creators.xna.com for peer review. Once approved the games are then made available for sale on Xbox Live Marketplace for a price point that you set (between 200 and 800 points). You then receive up to 70% of the games total revenue!
So let's say you create a game that you sell for 200 points (which is approx USD$2.50). The game is then purchased 10,000 times. That's $25,000 in total revenue of which you stand a chance to receive up to 70% or $17,500!!! WOW!!
More info: http://blogs.msdn.com/xna/ & http://creators.xna.com/
Join the Community: Make Games, Make Money on Xbox LIVE
You’ve played Xbox 360 games with the millions of gamers on Xbox LIVE. You’ve chatted, shared, and dominated in games of all kinds. But what if those millions could be playing your game?
Better still – what if you were getting paid for it?
Starting holiday 08, Xbox LIVE Community Games is your ticket to fame – and possibly fortune as millions of Xbox LIVE users now have the opportunity to view, buy, and play games that you create.
How it Works
The setup? Simple. The payments? Cash.
As a Premium member in the XNA Creators Club, you’ll be able to submit any complete Xbox 360 game you’ve created in XNA Game Studio to the Creators Club community at http://creators.xna.com/, for peer review. Other Premium Creators will check to make sure your game is safe to play. If it is, you’ll set a price point – between 200 and 800 Points – that people will pay to download your game.
Once the game is reviewed and the price point set, you’re done. The game is listed on Xbox LIVE Marketplace, and you’ll get a check every quarter, for up to 70% of the game’s total revenue in your own currency. Depending on your game’s success, you may even have your game advertised on Xbox 360 and other Microsoft online properties.
Just imagine - your game in the hands of millions of Xbox 360 gamers around the world: that’s the power of Community Games.
How to Get Started
While the official launch of Xbox LIVE Community Games won’t be until later this year, you can start working on that great game right now with XNA Game Studio and the XNA Creators Club Online community!
First, download XNA Game Studio, the free game development tool from Microsoft. It’s free and works with Visual Studio or Visual C# Express Edition. If you’ve never made a game before, the XNA Creators Club website has tons of samples, tutorials, even whole video guides to game creation. Jump right in and start coding your dream game!
Next, join the XNA Creator’s Club at http://creators.xna.com/. It’s a community of game creators just like you. If you’re going to develop games for Xbox 360 and want to sell your game on Xbox LIVE Community Games, you’ll need a Premium membership. It’s just $99 per year or $49 for four months.
Finally, submit your finished game to the XNA Creators Club and watch the money roll in!