Real-world WPF: Introduction to Blend (Part3)

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The UK MCS User Experience Team and a number of UK partners have been working on WPF for over 12 months and this Real World WPF series is intended to show some of their work and capture/share some of their learnings.

Martin Grayson (Ux team) walks Richard Godfrey through the process of building a simple application in Expression Blend.

Part 1 introduced the application and the key features to be built.
Part 2 looked at the Expression Blend interface.
Part 3 (this part) builds the 2D effects used in the application.

The video was captured at 1024x768 so we recommend running it full screen if possible. It is also available for download here :-





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The Discussion

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    Martin -

    Great set of videos ... Exrtemely informative ... One thing I found, however, was that when creating the visual brush from the listbox while using the RC of Blend, the image includes space where the "hidden" canvas object displays the game title.  Is there a way around this so the image matches the version in the video?  I can't seem to find it if there is ...

    Thanks again!!!!!!

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