Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)

There was one booth at
TechFest that was constantly jammed with people. Everybody wanted to interview
Andy Wilson.
I'm not quite sure what to call his work. I can think of all sorts of adjectives with which to describe it, but an actual name escapes me.
I will say that I had never seen anything like it.
Without a name, then, I'll just say that it's the world's coolest example of real-time terrain generation with
XNA through the use of a depth-sensing video camera and real world objects.
It's also probably the world's only example of real-time terrain generation with XNA through the use of a depth-sensing video camera and real world objects.
And even that mouthful isn't enough to describe everything you'll see in this relatively short video.
Something to keep in mind while watching is that this was Andy's first XNA project.
It made me question whether or not I actually know anything at all about coding...
Bas wrote:That... is.. awesome.
Next step: combine this with robotics studio and have one player control the virtual car, while another player tries to destroy it with a real robot.
Amazing!
Real Cool Wow!
:O
Rory wrote:
I love that idea.
That is totally amazing... The car game was interesting, but the interactive virtual chess with another player??? Wow, over the top cool. Get the Xbox guys working on a commercial product!
- Brian