On behalf of all of us at Channel 9, sorry about not having any content on Friday, but 2/3 of our city shut down because of a little bit of wind. Most of us woke up Friday morning to discover that, without heat, it's very easy for your house/apartment/condo
to turn into a freezer over night in the Pacific Northwest during winter. Even worse, you can't play your Xbox. Seriously. It sucked.
But, on the bright side of things, power's back, and I can finally post the video I was
to post on Friday before nature had its way with Seattle.
In this video, I head off to the official XNA launch event and talk to quite a few very interesting people, all of whom had something valuable/interesting to say about XNA.
In this video, you'll see:
- George Clingerman
George runs an XNA site called XNA Development
. He was my main guest in this video, and he stuck around to patiently answer question after question on XNA. If I had been in his position, I would have hit
me to make me shut up. I couldn't stop asking questions, but I just find this stuff so interesting - game development is a whooooole different kind of coding, you know?
While he doesn't work for Microsoft, he knows his stuff, and it was a great pleasure getting to talk to him.
He also has a personal blog that
you can find here
- Major Nelson
(real name: Larry Hyrb) is something of a phenomenon in the Xbox community. George and I got a chance to talk with the legend as well as get some hugs. We weren't going to let him get away without
hugging us. It was just too cool.
- Andy Dunn
Andy is the guy who, after having been a web developer at Microsoft, quit, took a year off, and then came back as a contractor to write the SpaceWar game that's shipping as one of the examples for XNA Game Developer Studio Express.
His story is an interesting one, and it's crazy to think that, someone who previously had no gaming experience whatsoever, was able to put together a game that is one of the main examples of good XNA development.
It was actually pretty much the first game he had ever written.
If you, in your little office/basement/wherever you're reading this, just heard a distant explosion, it was the sound of my head blowing up in response to the thought that someone so inexperienced with game development could do something so cool.
Check out Andy's blog here
- Other Assorted Characters
There are cameos from many different people in the industry.
, who hangs out in
the Channel 9 CoffeeHouse
, makes an appearance with a buddy of his.
assaults me near the end of the video for reasons which will become apparent as the scene unfolds.
And, I got to talk to many others, all of whom had something to say that was, or wasn't, particularly interesting.
Either way, this is currently the world's best XNA documentary.
Given that it's probably also the world's only
XNA documentary should not, I feel, in any way detract from this self-appointed title of greatness.
Anyway, enjoy, my friends.
- Links to Things Referenced in the Video
XNA Game Studio Express
- The tool itself - The reason for the hooplah - The thing behind the excitement - Yours to download
- A simple game development tool being built on top of XNA (yes - it's a tool that takes XNA and makes it, somehow, even easier)
- A programming language with a very simple syntax, currently being ported (by Andy Dunn, as a matter of fact) to work with XNA - A DirectX version is already available