In Part 6 of the Peer to Peer Series, I set the stage for learning how to use WCF's PeerChannel. After a simple overview of PeerChannel, I show a sample application that uses PeerChannel to play buzzword bingo. The focus of this installment is to give
an understanding of some of the key considerations one must think about dealing with the message broadcasts that comprise a PeerChannel application.
The next few installments will focus extensively on building peer applications using PeerChannel.
Important Note: I errored in splicing my video together. The demo is actually later in the video and not immediately after the demo transition slide. Everything is there, just not in the right order. I'll try and get an edited version up