Scalable Cloud Gaming Architecture and Engineering for Mobile, Social Games Using Azure

Sign in to queue

Description

Will Frost, Senior Software Development Engineer, Microsoft Studios, Kavitha Mullapudi, Lead Services Tester, Microsoft Studios

In this talk, the speaker will share practical software engineering approaches for building a globally scalable cloud service for an original, multi-platform mobile / social game from Microsoft. 

This presentation will detail approaches to simplifying and converging development between Unity and Azure, pros and cons of platform-as-a-service (PaaS) versus infrastructure-as-a-service (IaaS) architectures for games, testing, automation and scalability benefits and caveats and lessons learned from building a modern social game from scratch on Unity and Azure.

Embed

Download

Download this episode

The Discussion

Add Your 2 Cents