TheChannel9Team

Boyd Multerer - Developing for Xbox

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Description

Ever wonder what it takes to build a game for the Xbox?

His answer? Game development today is dramatically different than it was back in the old days when a developer or two could make a bleeding edge video game over a weekend. Today a game development team has more artists than developers.

Does this trend in game development predict a trend that'll happen in business applications?

Is there still a role for a super geek?

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    The Discussion

    • Calculon
      5 engineers and 40 artists? Maybe five years ago. I have been involved with teams that have 35 engineers and 100 artists.

      The amount and complexity of content drives the engineer/content creator ratio. 

      Within that context the question, if "this trend in game development predict a trend that'll happen in business applications", doesn't make much sense.




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