Boyd Multerer - Developing for Xbox

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    Calculon
    5 engineers and 40 artists? Maybe five years ago. I have been involved with teams that have 35 engineers and 100 artists.

    The amount and complexity of content drives the engineer/content creator ratio. 

    Within that context the question, if "this trend in game development predict a trend that'll happen in business applications", doesn't make much sense.




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