Andy Gordon and Karthik Bhargavan - Web services security research

Yeah the Avalon stuff does look really good, an i will be having a look at it as soon as they release a CTP for VS Beta2.
I keep seeing MS say that Longhorn Beta1 is this summer and Beta2 the fall. Is it just me or do they seem close together?
When you think about most of the beta programs for example VS2005. Beta 1 Summer/Fall 2004 then Beta2 Spring 2005 and as big a project that VS2005 is i am sure Longhorn is many times bigger.
I get the feeling that Beta2 will slip to spring 2006.
Preemptive Obnoxiousness
We already have this in Linux..
Microsoft copied this from Steve Jobs' G5.
It's not open source, so it's awful.
It won't run on anything by Windows, so it's bad.
Avalon doesn't help command-line utilities, so it's worthless..
Did I forget anything?
(Seriously, I can't wait to see this on the train ride home.)
I will definitely try to post samples of how we accomplished these things in the next CTP. http://www.designerslove.net
I think you are referring to Karsten
His blog is at: https://blogs.msdn.com/karstenj/
Let me know if you were thinking of someone else?
Actually the laptop does have a pretty decent card. Its a Radeon 9800 mobility. Which is fast becoming an old card... I just saw a laptop for sale that has 256M cards on it... drool.
Anyway when I switched the app to render 40 rows we are showing about 1200 images... That are mapped to about 1200 3D mesh planes (roughly 2400 polygons... excuse my math i'm a designer
I think the real tax was in the fact that we were mapping so many images not because of the polygon count. (Ive used models from Zam3D that had much higher polygon count)
Anyway the scenario hasnt really been optimized for showing that many images. The framerate stays pretty high with about 10 rows, But it was cool engough looking when you can see down a tube of 1200 images (even if the framerate was compromised).
We have been playing around with implementing a similar effect using VisualBrush on a single 3D mesh and have found that we can accomplish this at a much higher frame rate, but we lack some of the 3D interactivity that we created.
Arran wrote:I keep seeing MS say that Longhorn Beta1 is this summer and Beta2 the fall. Is it just me or do they seem close together?
I get the feeling that Beta2 will slip to spring 2006.
We also have a container and compression in Avalon. I would expect that in the future, the export from tools will expose this in addition to the plain XAML file.
If you are just moving it to another tool or want to do some XML processing, a flat file may be better. If you want to store or send the information to someone else, using the container and compression is the best option.
XAML files with 3D data compress really well.
-Pablo