NAB Day 1: Smooth Streaming released, Partners, 1080p in SL3, new VC-1
- Posted: Apr 20, 2009 at 7:05 PM
- 1,297 Views
- 9 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Which is a huge swath of the professional compression tools market.
DRM service provider support
And we've had a bunch of support for Silverlight DRM powered by PlayReady from DRM service providers. Since Silverlight encryption is applied during content creation, not during content distribution, using DRM has no real impact on the server side; access to a DRM license server to provide licenses to the Silverlight client is the only big difference from a service perspective.
I haven't had a chance to drop by everyone's booth yet, but will be highlighting some of their demos and cool announcements throughout the week when I find out which of the many projects we've been collaborating on are public now.
Silverlight 3: we're 1080p24
So, we had that whole HD on the web discussion a few weeks ago which spun out into many threads on different forums. A few die-hards said that only 720p60 and 1080p24 should count as full HD, based on the original ATSC definition.
It'll keep on being discussed, but that won't keep anyone from calling Silverlight HD, because we've now got 1080p24 working in Silverlight 3. This represents a huge amount of media playback tuning and testing by the Silverlight team, and it's really paid off. Much of the improvements have been since the public Silverlight 3 beta, so those not at NAB will have to take my word for it for the moment, but we're showing off:
And it is glorious.
On the same system we're also showing off H.264 720p24 2.5 Mbps with similarly smooth playback.
While those specs are obviously beyond what many home PCs can do due to screen size or network speed, with Smooth Streaming we can offer that as the highest-end experience while offering further bitrate bands as low as required.
And of course, optimization that enables 1080p on the high end makes 480p work on lower-end machines than Silverlight 2 could support, due to both media pipeline improvemetnts and offloading scaling and compositing to the GPU. The gains on single-core machines are particularly notable; we've got a quite nice Smooth Streaming experience even on NetBooks now.
The public release of Silverlight 3 will be later this year.
New Smooth-Streaming VC-1 implementation
We're working with the encoder tool vendors to integrate a new VC-1 implementation that's specifically tuned for Smooth Streaming. You may recall Expression Encoder's Smooth Streaming mode uses the VC-1 Encoder SDK in 1-pass CBR mode with a fixed GOP size. While that certainly can produce good video that's Smooth Streaming compliant, in the end that's really the kind of settings used for live broadcasting. With on-demand content, we can do an analysis pass to figure out a variety of better ways to optimize the bitrate. In particular, we can dramatically reduce the incidence of frames compressed to the point where visible blocky artifacts appear.
What it does are awesome in so many ways that it makes my compression nerd soul twinkle with delight. But those details will have to wait for a long and Excel-chart laden blog post of its own.
In the interim, let me offer you a sample encoded in a not-quite-final version of what we're doing here. This is our favorite Big Buck Bunny content, encoded to these specs
This is what the top end Smooth Streaming bitrate can look like once Silverlight 3 is released later this year. And as mentioned above, we're now doing 6 Mbps on a Core 2 Duo, we've got some further headroom for more challenging content.
Here's the file (hosted by Silverlight Streaming):
Remember, Windows Media Player can Save As progressive download content without DRM if you want to make a local copy.
If you're here at NAB, Inlet is showing off the new VC-1 implementation as implemented in their Armada product, with a bunch of other output samples. Check it out.