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Kinect Challenge. XNA 3D. Scene Graph

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Kinect Challenge. XNA 3D. Scene Graph

 La gestión de los modelos 3D a veces resulta compleja y si no se realiza correctamente el rendimiento se ve muy penalizado. En esta sesión se muestra como simplificar la gestión de estos modelos mediante la creación de una clase que se encargue de realizar las actualizaciones, transformaciones y dibujos.

Adrià Freixas –UX Designer- y Pau Bustillo – Sofware Architect-, del MICTT

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