A Mesh-Enabled Game, Dr. Popper

After receiving some developer tokens at PDC, Bill Reiss has been playing around developing apps using the Live Services framework. One of his first applications is “Dr. Popper,” a Live Mesh-enabled Silverlight game which he’s tweaking to store high scores in the Mesh. He said it only took him a couple of hours to build, but it would have taken even less if he had the correct version of Mesh running on his desktop at the time. (He needed the Tech Preview version, not the release version).

Looks pretty cool, Bill. Now when can we play? 


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