XNA Game Studio 3.0 Arrives

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  • User profile image
    ispeedonthe​405

    A 48 hour, community-only approval process? I haven't really been keeping up to date with the news so maybe this has been worked out already, but peer review != QA. Just because these games cost less than a coffee doesn't mean it's OK to approve a title without grinding it into the ground first to find the bugs.

    Even if the community organized their own reliable QA process, 48 hours isn't enough time. You can't identify, fix, and resubmit everything in two days.


    Signed,
    A guy who spent most of the last decade getting paid to program games.

  • User profile image
    ispeedonthe​405

    A 48 hour, community-only approval process? I haven't really been keeping up to date with the news so maybe this has been worked out already, but peer review != QA. Just because these games cost less than a coffee doesn't mean it's OK to approve a title without grinding it into the ground first to find the bugs.

    Even if the community organized their own reliable QA process, 48 hours isn't enough time. You can't identify, fix, and resubmit everything in two days.


    Signed,
    A guy who spent most of the last decade getting paid to program games.

  • User profile image
    ispeedonthe​405

    A 48 hour, community-only approval process? I haven't really been keeping up to date with the news so maybe this has been worked out already, but peer review != QA. Just because these games cost less than a coffee doesn't mean it's OK to approve a title without grinding it into the ground first to find the bugs.

    Even if the community organized their own reliable QA process, 48 hours isn't enough time. You can't identify, fix, and resubmit everything in two days.


    Signed,
    A guy who spent most of the last decade getting paid to program games.

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