We are having a big discussion today about the recent release of some content only for Xbox Live members, about the idea of paying for in-game content (Sampy has a lot of opinions on this, based on his experience with Magic and of course with World of Warcraft)... My opinion is that you shouldn't be able to buy anything non-trivial (things that affect gameplay) that you can't get through in-game effort. I've always liked the idea that while there is a certain economic barrier to entry into online gaming, once you get there a person with less real-world money who is an awesome player should never be blocked from getting certain gear or features just because they don't have any budget to buy more stuff online. Chromehounds is an interesting example, you can buy certain weapons online that have become essential in multiplayer games... and you can't get them any other way. Of course, Godfather is the current hot topic around microtransactions and Lumines! Major Nelson was even on TV just recently talking about this very topic...
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