This session on building XNA for games covers managing voices and XNA sounds in Silverlight. Rob and Andy then move on to Touch Input in XNA by covering the topics of getting inputs, iterating through inputs, and creating flicks.
The Windows Phone 7 Jump Start video training is for all developers interested in developing applications or games for the new Windows Phone 7 Platform. The ~14 ½ hour course is based on the Microsoft Windows Phone 7 Developer Training Kit and taught by Microsoft MVP's and Microsoft Press Authors, Andy Wigley and Rob S. Miles. The Designing for Windows Phone 7 session is taught my Microsoft Design experts, Jon Harris and Bryan Agnetta. The training is wrapped up with an audio podcast with a panel of Microsoft experts answering the questions posed throughout the training.
Watch these entertaining sessions and complete the labs found on Channel 9 (https://channel9.msdn.com/learn/courses/WP7TrainingKit/) to gain development skills using both Microsoft XNA and Microsoft Silverlight.
For copies of the student files and links to demo code, you can go to the Windows Phone 7 Born To Learn Forum (http://borntolearn.mslearn.net/wp7/m/default.aspx).
Updated! Session 1: Introduction
Session 2: Building a Silverlight Application, Part 1
Session 3: Building a Silverlight Application, Part 2
Updated! Session 4: The Application Bar
Session 5: Building XNA Games for the Windows Phone 7 Platform, Part 1
Session 6: Building XNA Games for the Windows Phone 7 Platform, Part 2
Updated! Session 7: Isolation Storage
Updated! Session 8: The Application Lifecycle
Updated! Session 9: Launchers and Choosers
Updated! Session 10: Push Notifications
Session 11: Marketing your Windows Phone Applications
Session 12: Working with Media
Session 13: Panorama and Pivots
Session 14: XNA Deep Dive, Part 1
Session 15: XNA Deep Dive, Part 2
Session 16: Location and Bing Maps
Session 17: Optimizing for Performance
Session 18: Designing Apps Using Expression Blend & Metro
Session 19: Ask the Experts podcast