DirectCompute Lecture Series 210: GPU Optimizations and Performance

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Join James Fung from Developer Technology at NVIDIA as he covers the following advanced topics for DirectCompute:

   Work distribution best practices
   Compute shader code best practices
   Algorithm selection best practices
   Multi-GPU best practices

He also gives an example problem, scan/reduction, and then goes through various optimizations for that problem.

For more information on DirectCompute, download the PDC 2009 DirectCompute HOLwatch the DirectCompute Roundtable discussion, see the full DirectCompute lecture series, and download the slides for this lecture.

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