Join James Fung from Developer Technology at NVIDIA as he covers the following advanced topics for DirectCompute:
Work distribution best practices
Compute shader code best practices
Algorithm selection best practices
Multi-GPU best practices
He also gives an example problem, scan/reduction, and then goes through various optimizations for that problem.
For more information on DirectCompute, download the PDC 2009 DirectCompute HOL, watch the DirectCompute Roundtable discussion, see the full DirectCompute lecture series, and download the slides for this lecture.
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