DirectCompute Lecture Series 230: GPU Accelerated Physics

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    Excellent lecture on GPU Accelerated physics.

  • User profile image

    that is awsome Smiley

  • User profile image

    Neat, of course, but also terrifying in practice.


    Simple graphical HLSL programs are a painful to debug, even with great tools like PIX.


    Debugging this type of highly optimized code will be a nightmare. I'm not even sure how to write a reasonable unit test for this type of code. We can reason about the underlying machine and look at frame rates, but that's still comes short of the profiling capabilities we're used to on the CPU.


    Hopefully we'll start seeing more cores on the CPU so that we can keep doing our physics calculations there, where our development tools are sufficient.

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