DirectCompute Lecture Series 230: GPU Accelerated Physics
- Posted: Aug 11, 2010 at 8:00 AM
- 51,020 Views
- 3 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click “Save as…”
Join Lee Howes, a Senior SDE at ATI/AMD, as he gives you a deep dive into GPU accelerated physics.
This lecture explains how DirectCompute can be employed to create solutions simulating physical systems such as fluid and cloth systems. It also covers how to employ some of the libraries powered by DirectCompute and how to integrate these libraries into your application.
After completing the lecture, you will be able to understand the underlying algorithms of some of the physics systems written in DirectCompute, as well as how to make use of the libraries that implement them, such as Bullet.
For more information on DirectCompute, download the PDC 2009 DirectCompute HOL, watch the DirectCompute Roundtable discussion, see the full DirectCompute lecture series, and download the slides for this lecture.