In this video (part 1 of 2) we walk thru end-to-end how to create custom Kinect gestures using Visual Gesture Builder. We discuss why you would want to use a machine learning approach to custom gesture creation and then walk through in depth all the various components of creating the gesture: recording and tagging clips, previewing the gesture, and how to call the created gesture from code.
Part 2 can be found here.
[00:01:32] - Overview of the video
[00:02:23] - Detection: Heuristic vs. Machine Learning
[00:05:43] - Kinect Studio (Recordable Data Sources and Recording Clips)
[00:10:20] - How & Why to Record in Raw Format
[00:16:51] - Converting Raw Clips with KSConvert.exe
[00:21:03] - Recordable Data Sources
[00:23:17] - Introduction to Visual Gesture Builder
[00:25:30] - Creating a New Gesture Using the Wizard
[00:35:15] - Adding & Tagging Clips
[00:45:34] - Building the Gesture Database File
[00:46:10] - Explanation of Build Steps & Process
[00:52:50] - Testing the Custom Gesture
[00:56:34] - Live Preview of Custom Gesture
[00:58:40] - Summary of Visual Gesture Builder
[00:59:40] - Visual Gesture Builder Process Flow Chart
[01:01:35] - Developer Sample: Discrete Gesture Basics
[01:04:03] - Code Walk-thru: Discrete Gesture Basics
[01:17:54] - Kinect Resources
- VGB Whitepaper -> http://aka.ms/k4wv2vgb
- General Info & Blog -> http://kinectforwindows.com
- Purchase Sensor -> http://aka.ms/k4wv2purchase
- v2 Preview SDK -> http://aka.ms/k4wv2previewsdk
- Developer Forums -> http://aka.ms/k4wv2forum
- Twitter -> @KinectWindows, @benlower, @ahilier
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