Custom Gestures End to End with Kinect and Visual Gesture Builder
In this preview, Senior Program Manager Alex Turner demonstrates the new Media Capture Frames API that will be available as part of the Windows 10 Anniversary Update this summer. This API will provide a unified way for desktop apps and UWP apps to access color, infrared, depth, and other frame-based data from the Kinect sensor and other compatible sensor devices.
Thank you,
excellent contribution . You could share the code of the application that you use in the video?
That's awesome update, thanks!
Sharing the Kinect demo source code will be more helpful.
exellend demo and news was in here if you want to read https://blogs.msdn.microsoft.com/kinectforwindows/2016/05/13/kinect-and-uwp-new-options-in-the-windows-10-anniversary-update/
Great explanation, thanks !
give.us.the.code.url :)
Thanks for your comments. The engineering team has just released the demo code to GitHub: https://github.com/Microsoft/Windows-universal-samples/tree/dev/Samples/CameraFrames.
Also, last Friday, the Kinect preview driver was enabled on Windows Update. If you'd like to try out this new functionality using the Kinect sensor, see How do I configure my PC to receive test distribution drivers? on this MSDN page: https://msdn.microsoft.com/en-us/library/windows/hardware/mt149093(v=vs.85).aspx
If you have feedback about the sample or the preview driver, the engineering team is interested in hearing from you. Please post your feedback in the Kinect for Windows v2 SDK forum at https://aka.ms/k4wv2forum
Hi, great stuff, just one question, will this impact KinectFusion, should we rewrite that demo?
Great! But one question.... In XBOX UWP subsystem it is testable? Updated driver it is part of Xbox UWP developer preview builds?
Thanks
Fabio
@Dimitrijevic: This new UWP support won't affect the original Kinect for Windows v2 functionalities for Windows32 or Windows 8.1 apps. They should continue to work as before.
If you have additional questions, please visit the public Kinect for Windows v2 SDK forum, where developers exchange ideas with the Kinect community and Microsoft engineers. You can browse existing topics or ask a new question by clicking the "Ask a question" button on the forum webpage. You can also share your feedback with the engineering team about the sample or preview driver—they're interested in hearing from you!
Visit the forum: https://aka.ms/k4wv2forum.
@Fabio: The August 2016 update for Xbox One included UWP support for Kinect through MediaCapture APIs. Although Xbox uses a slightly different driver stack, UWP support for color/IR/depth should be the same from Windows Runtime's point of view.
If you have additional questions, please visit the public Kinect for Windows v2 SDK forum, where developers exchange ideas with the Kinect community and Microsoft engineers. You can browse existing topics or ask a new question by clicking the "Ask a question" button on the forum webpage. You can also share your feedback with the engineering team about the sample or preview driver—they're interested in hearing from you!
Visit the forum: https://aka.ms/k4wv2forum.
Thank for your info. But i have two more question. You told us that will be an sdk for skeletal data (join etcetc). This SDK will be available for UWP platform in XBOX and both in Windows 10?
Second , i m developing an app for Kinect that it fit very well on xbox one other than Windows 10. There is a program for preview sdk ?
Feel free to write me an email
Thank you
Fabio
I actually asked not if old APIs should work, but should we be getting our code that works as a win32 desktop app using Fusion APIs ready for changes using the new APIs, and how to get it to work as a UWP app please? My bad for poor writing...
When will "a Kinect-specific supplemental SDK" detailed here:
https://blogs.msdn.microsoft.com/kinectforwindows/2016/05/13/kinect-and-uwp-new-options-in-the-windows-10-anniversary-update/
become available to complete the UWP API set (missing skeletal data)?