Play Developing for Microsoft Surface
This session introduces the newly available Microsoft Surface SDK. Hear about the unique attributes of Microsoft Surface computing, dive into vision-based object recognition and core controls like ScatterView, and learn how the Surface SDK aligns with the multi-touch developer roadmap for Windows 7 and WPF. Additionally, learn how you can become a part of the expanding partner ecosystem for Microsoft Surface and leverage your existing investments in WPF and Visual Studio to build engaging end user applications. Attendees of this session will receive access to the Microsoft Surface SDK.
Robert LevyRobert Levy has led the design development of the APIs and controls in the Microsoft Surface SDK. He has been on the Surface team for over two years. His previous projects at Microsoft include the SDKs for Windows Mobile 2003 SE and Windows Mobile 5.0.
Brad CarpenterBrad leads SW Platform Development efforts for Microsoft Surface, including the development of the sub-system, Shell, and SDK. Previously Brad was General Manager in the Unlimited Potential group, developing Windows solutions & business opportunities to provide computing & information access for people in emerging economies. Previous to that, Brad was Director of HW & Driver Quality for Windows, responsible for device & driver coverage; development of driver development tools; overseeing WHQL & WinHEC; and partnering with the industry to fix blue screens. Brad started on LAN Manager in 1991, moved to work on Windows 95 and subsequent versions of Windows.