Download this episode
Global Game Jam 2016 Demo Part 1
Site: SCAD Atlanta
Digital Media Center Theatre
MobaCap owner / artist / animator / trainer James Martin demonstrates Motion Capture On Demand using a Perception Neuron suit and Access Neuron software to create and record human animations in real time. In this video, James explains the configuration of 32 "neurons" placed around the motion capture "suit" he is wearing, shows how to calibrate the sensors, and how to instantly animate a rigged humanoid 3D model.
In Part 2, James will demonstrate how to personify a pre-existing human avatar model rigged for skeletal and facial animation. He uses three avatars: a basketball player, a long-haired woman with a fluid cloth dress, and a body-builder.
Available formats for this video:
Actual format may change based on video formats available and browser capability.
Comments have been closed since this content was published more than 30 days ago, but if you'd like to send us feedback you can Contact Us.