Presenter:Alexander Birke. Re-shared with permission.
Topic: Procedural Meshes in Unity.
Description: Being able to create 3D models and surfaces on the fly is a powerful part of the Unity API that allows you to approach problems in a more efficient manner and create novel functionality.
Alexander Birke's Procedural Mesh Examples: https://github.com/parahunter/mesh-presentation
Unity's Procedural Mesh Examples: https://www.assetstore.unity3d.com/en/#!/content/5141
Triangle.NET for Unity: https://github.com/parahunter/triangle-net-for-unity
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