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Presenter: Vincent Vergonjeanne. Re-shared with permission.
Subject: WebGL and Unity - Best Practices
How to deal with lack of sockets and threads.
Major rendering optimizations to further improve your FPS.
How to deal with memory allocation, download constraints and debugging.
Performance, support for older browsres, unit testing with Testronic, garbage collection, and more.
Additional resource: Gamasutra blog post written by Vincent going into further detail about KPIs.
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