Designing games for Windows 8

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Description

Discover how you can use Windows 8 to get players addicted to your game. Engage your players from the Windows 8 Start Screen with live tiles and notifications . Grow your community of players by sharing between games and other apps. Learn about modern gameplay interactions with new input options like touch, sensors, and controllers. Explore gameplay that scales, snaps, and pauses as it needs to, allowing multiple tasks to be performed at the same time.
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Day:

1

Code:

2-106

Room:

B33 Hood

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The Discussion

  • User profile image
    DJERADI

    this is the most exciting event from all :)

  • User profile image
    Someone

    where is XNA...? Do not kill such a great thing microsoft.

  • User profile image
    luzi

    Is it really that difficult to keep a projector working?

  • User profile image
    babelshift

    Just a warning to watchers, 15 minutes is spent fixing a broken projector and another 15 minutes is dedicated to fielding questions (most of which were very basic).

  • User profile image
    shaihinitz

    The technical difficulties in this session's recording will be fixed soon.  Sorry for the delay.

  • User profile image
    Karios

    I was there and have spoken with a lot of people about XNA. XNA is officially dead on all MS platforms. They did promise some tools to help make DirectX development easier and they did suggest SharpDX a lot (and MonoGame a few times) as an alternative. I almost fought with a Microsoft DirectX guy on one occasion over the matter, but I can unfortunately confirm that Microsoft decided against keeping XNA as an option for Windows 8 and Windows Phone 8.

  • User profile image
    babelshift

    @Karios:

    Not entirely true. Windows Phone 8 SDK ships with XNA 4.0 as a supported project type (includes templates too). That's certainly not an indication of support beyond this release, but it at least allows for backwards compatibility (for now).

    That said, yes, XNA is dead for the future. Shawn Hargreaves is on the Windows Phone team now and others from the XNA team have moved on or quit Microsoft entirely (like Nick Gravelyn). Such a good set of APIs gone for good is sad to see.

    I highly suggest following the MonoGame project and any other future frameworks that use SharpDX.

  • User profile image
    Nub

    That guy cant fix projector connection for half of the session, what to say for serious development. Most of the time, he just spoke to turn off phones and did some sloppy humor. Very poor presentation.

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