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Everything about Windows 8 was designed with speed in mind, but it’s still easy to fall into common performance traps. This talk covers how to provide the best user experience possible in your C++/DirectX app. You’ll learn how to squeeze out every drop of performance and preserve battery life with your code by avoiding typical performance pitfalls. We'll talk about how to use new features in Direct3D 11.1 and Windows 8 to increase rendering performance on low-power GPUs.
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