Download this episode
After late nights and long hours, you’ve finished coding your killer Direct3D app. But wait, the screen is blank when you run it! What do you do? This session is a walkthrough of various techniques and Microsoft tools available for debugging and analyzing graphics in your DirectX/C++ app or game. We’ll demonstrate some common (and some not-so-common) graphics programming errors, and show you how to use tools in the Windows SDK and Microsoft Visual Studio to determine the causes.
Available formats for this video:
Actual format may change based on video formats available and browser capability.
Event HomepageBuild 2013
More episodes in this series
Comments have been closed since this content was published more than 30 days ago, but if you'd like to send us feedback you can Contact Us.