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After late nights and long hours, you’ve finished coding your killer Direct3D app. But wait, the screen is blank when you run it! What do you do? This session is a walkthrough of various techniques and Microsoft tools available for debugging and analyzing graphics in your DirectX/C++ app or game. We’ll demonstrate some common (and some not-so-common) graphics programming errors, and show you how to use tools in the Windows SDK and Microsoft Visual Studio to determine the causes.
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