DirectX Graphics Debugging Tools
After late nights and long hours, you’ve finished coding your killer Direct3D app. But wait, the screen is blank when you run it! What do you do? This session is a walkthrough of various techniques and Microsoft tools available for debugging and analyzing graphics in your DirectX/C++ app or game. We’ll demonstrate some common (and some not-so-common) graphics programming errors, and show you how to use tools in the Windows SDK and Microsoft Visual Studio to determine the causes.