Accelerating Windows Store Game Development with Middleware

Sign in to queue

Description

Middleware is a key enabler for many game developers across the industry. In addition to Windows 8’s core game APIs, many of the most popular 3rd party libraries now work well in Windows Store apps If your game uses open source technologies like Box2D, Bullet, OGRE, and Cocos2D, or commercial products like Unity 3D, Marmalade, or Hydra, come to this session to learn about how easy it is to bring it to the Windows Store
For more information, check out these courses on Microsoft Virtual Academy:

Day:

2

Level:

300

Session Type:

Breakout

Code:

3-187

Room:

South Hall: Esplanade 304

Embed

Download

Download this episode

For more information, check out these courses on Microsoft Virtual Academy:

The Discussion

  • User profile image
    CartBlanche

    Considering that MonoGame was one of the first frameworks that allowed you to release your games on Windows 8 and Window Phone 8, even ahead of Unity3D, I'm disappointed it wasn't given more air time, or that any demos of it running on Windows were shown.

    Also you neglected to mention 2 of the biggest XNA games that were ported to other platforms using MonoGame, namely Bastion, from Supergiant Games, and Fez by Polytron Corporation!

    D,

  • User profile image
    roboblob

    MS should give more support to Monogame team, its amazing!

  • User profile image
    Pete

    Ditto for SharpDX, ... some of the games use sharpdx either directly (Win8 Solitaire, Win8 Mahjong, Win8 Minesweeper, ...) or through monogame (Armed!, ...).

Add Your 2 Cents