From Android or iOS: Bringing Your OpenGL ES Game to the Windows Store

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Description

You’ve created a graphically rich game for the iOS or Android platform with Open GL ES 2.0. Now, you’d like to bring that same game to the Windows Store. Find out the high-level differences between those platforms and the Windows Store framework for game development, and how to effectively port your OpenGL ES code to DirectX 11.1. Richard McKinney from HalfBrick will also share his experience and tips in porting to the Windows Store.
For more information, check out these courses on Microsoft Virtual Academy:

Day:

3

Level:

300

Session Type:

Breakout

Code:

3-189

Room:

South Hall: Esplanade 304

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    The Discussion

    • User profile image
      Moondevil

      The best way to help developers bring their OpenGL ES games to the Windows Store, would be to just rejoin Khronos and provide an implementation for the 3D API supported by the majority of the industry.

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