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You’ve created a graphically rich game for the iOS or Android platform with Open GL ES 2.0. Now, you’d like to bring that same game to the Windows Store. Find out the high-level differences between those platforms and the Windows Store framework for game development, and how to effectively port your OpenGL ES code to DirectX 11.1. Richard McKinney from HalfBrick will also share his experience and tips in porting to the Windows Store.
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