Massive Virtual Textures for Games: Direct3D Tiled Resources

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Description

Have you ever wanted the flexibility of gigatexel resources but lamented their massive memory cost? Do GPU memory bandwidth limitations keep you up at night? Well worry no more! With Tiled Resources, Direct3D 11.2 introduces support for hardware virtual resources, allowing the creation of massive textures using minimal memory, and permitting improved bandwidth efficiency. Want to know more? Then attend this talk, where we’ll have a deep dive into the API and its intended usage, and show some very cool demos that take advantage of it!
For more information, check out this course on Microsoft Virtual Academy:

Day:

1

Level:

400

Session Type:

Breakout

Code:

4-063

Room:

South Hall: Esplanade 304

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For more information, check out this course on Microsoft Virtual Academy:

The Discussion

  • User profile image
    Alessio89

    Is that a "native", "big" texture atlas support? (ie, like mega texture)

  • User profile image
    chollemeers​ch

    Yes, the new API exposes the hardware virtual memory system and page table to developers through the DX 11.2 API. This allows developers to implement techniques similar to the ones you  mention.

  • User profile image
    Macaque

    YES! Official PRT support!

  • User profile image
    Yarost

    So DX 11.2 will ony be avaiable for Windows 8 right ? Which means that this feature will not be enabled on games running from Windows 7 correct ?

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