Massive Virtual Textures for Games: Direct3D Tiled Resources

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The Discussion

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    Is that a "native", "big" texture atlas support? (ie, like mega texture)

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    Yes, the new API exposes the hardware virtual memory system and page table to developers through the DX 11.2 API. This allows developers to implement techniques similar to the ones you  mention.

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    YES! Official PRT support!

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    So DX 11.2 will ony be avaiable for Windows 8 right ? Which means that this feature will not be enabled on games running from Windows 7 correct ?

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