Massive Virtual Textures for Games: Direct3D Tiled Resources
Have you ever wanted the flexibility of gigatexel resources but lamented their massive memory cost? Do GPU memory bandwidth limitations keep you up at night? Well worry no more! With Tiled Resources, Direct3D 11.2 introduces support for hardware virtual resources, allowing the creation of massive textures using minimal memory, and permitting improved bandwidth efficiency. Want to know more? Then attend this talk, where we’ll have a deep dive into the API and its intended usage, and show some very cool demos that take advantage of it!