IT’S A TRAP! 3 Remarkably Common UI Traps and How to Avoid Them in Your Designs

Download this episode

Download Video

Download captions

Download Captions

Description

This talk describes three common (and poorly understood) UI design traps that can cause significant pain and frustration to users. Traps are introduced using several real-world examples, along with the psychological principles underpinning them. Guidance is provided on how to detect and prevent them in your designs. The examples shared in this talk come from an award-winning heuristic evaluation tool: UI Tenets + Traps, a proprietary heuristic evaluation tool that distills nearly 100 years of UI research and best practices.

For more information, check out these courses on Microsoft Virtual Academy:

Day:

3

Code:

2-660

Room:

Room 2018

Embed

Format

Available formats for this video:

Actual format may change based on video formats available and browser capability.

    The Discussion

    • User profile image
      epg

      wpf, tell me more

    • User profile image
      bkstill

      Steve and Michael,

      Great talk.  One of the best at Build.  I'm hopeful Microsoft will find a means of making the entire tool available to the public soon.  In the mean time, what other UI design books or resources do you recommend?

    • User profile image
      Matronix

      This is one of my favorite sessions at Build this year. Very informative.

    • User profile image
      Nicolas

      Are the colors on the presentation inverted in the video? Or maybe RGB->BGR swapped?

    • User profile image
      Dan

      The colors on the presentation are wrong in this video. Looks like Red and Blue are swapped. I was at this presentation in person, the colors were right at the conference, just this video is bad.

    • User profile image
      Vic

      It's commendable how they are willing to talk about some of Microsoft's own UI mistakes. One thing I didn't hear, which actually would be unrealistic to hear in public, is...

      With all MS's money, staff of multiple psychologists (like the presenters) and other UI experts, and presumable testing with real users before-hand, did they still make some of the UI mistakes they did with Windows 8? IMO, some of the Win8 UI mistakes were pretty obvious.

      My guess is that internally these problems were known from the start, but that a strategic decision was made at the highest level to ignore them. "Yes, we know some people don't like X, but we know best. They'll get used to it."

    Comments closed

    Comments have been closed since this content was published more than 30 days ago, but if you'd like to send us feedback you can Contact Us.