Whether you are using DirectX to create games or an interactive UI for Windows apps, having the right tools will make your job easier. Visual Studio provides a rich set of graphics tools for writing shaders, working with graphics assets including images and 3D models, and diagnosing DirectX graphics issues. These tools were first introduced in Visual Studio 2012 and now have been taken further in Visual Studio 2013. In this talk we will take a tour of the DirectX graphics tools and technologies in Visual Studio 2013.
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What about XNA 5?
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