Using Orleans to Build Halo 4’s Distributed Cloud Services in Azure

Play Using Orleans to Build Halo 4’s Distributed Cloud Services in Azure

The Discussion

  • User profile image

    IMO, the best thing announced at Build 2014. Something like this truly enables the scale and power of Azure to be harnessed and utilized more fully.

    Hoping to see this gain traction and for it to become a name in the .NET family (just like SignalR).

  • User profile image

    Very good presentation especially hearing from users of this platform.

    This distributed, fault-tolerant computing platform paradigm exists for long time in Erlang built into the language. It is nice to see this emerging in .NET too taking away the burden of focusing on complex scenarios of infrastructure instead of the application when building large scale systems.

  • User profile image

    Azure usage:   Hoop Somuah spoke of having every user and game played stored,  streaming content out to attached apps, and all the other general processing going on.

    It would be interesting to know which Azure features are used, and what kind of monthly bill $$$ gets generated  (for halo spartan).


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