Game Developers: Get the Most Out of Windows 10

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Description

In this session, we will tour the new APIs, learn techniques and design considerations for building multi-device Windows games, explore how to integrate Windows games with Xbox Live, and discuss updates on the most popular gaming middleware and engines now ready for Windows 10.

Day:

1

Session Type:

Theater Session

Code:

2-637

Room:

Room 3022

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The Discussion

  • User profile image
    User Voice

    Hopefully we will get an update:

    http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/3725445-xna-5

  • User profile image
    dellis1972

    guys, your MonoGame logo appears to be out of date :) 

    http://monogame.net

  • User profile image
    jaimer

    Hi UserVoice..  Our partnerships w/ Monogame, Unity, Marmalade, Epic, Cocos, ANGLE, and many other middleware/frameworks providers is where we are focused on gaming..   I would not expect an update to XNA. 

  • User profile image
    sosihui

    Have they enabled OpenGL on their store apps yet?

    I don't want to waste my time on anything xboxy from Microsoft

  • User profile image
    MrkMnl

    Hi,

    I am the author of FalconUDP used by .NET games for their netcode: https://github.com/markmnl/FalconUDP

    You say Sockets are coming are coming to Universal Apps and Windows 10.. How about Windows RT, 8, and 8.1, will Sockets one day be available on them from Universal Apps too? Or will I have to use DatagramSocket?

     

    Looking forward to hear back

  • User profile image
    mantisGamer

    Monogame is essentially the multiplatform replacement for XNA. The Monogame team worked hard to make Monogame essentially a 1-to-1 replacement for XNA. I use all my old XNA code for new projects and porting to non MS platforms. Just think of Monogame as XNA 5 and stop waiting.

  • User profile image
    BrianPeek

    @sosihui:Take a look at ANGLE which maps OpenGL ES calls to DirectX:  https://github.com/MSOpenTech/angle

  • User profile image
    BrianPeek

    @MrkMnl:I have no knowledge either way, but I would guess that the ability to use the socket APIs will not be backported to earlier OSes...this is a new addition to Windows 10 and Universal Apps.

  • User profile image
    sosihui

    @BrianPeek: Thanks for replying, Brian... but unless I see Microsoft committing to maintain and support that project it will be a dead end waste of time.

    For example, who is going to update drivers with the most recent shader compilers? I guess nobody.

    Current support for OpenGL ES 2.0 is like a whole generation behind. Sorry, no deal.

  • User profile image
    DeadStack

    @sosihui DirectX is already on all Windows devices? That's the API you should be using if you want to support Windows. DirectX is the leading API for desktop gaming, and that's at the core of the gaming industry.

    Xbox is now Windows, and vice versa. It's short sighted to say "I don't want to waste my time on anything xboxy from Microsoft" - How exactly is your time being wasted? Do you want to make games or not ?

  • User profile image
    sosihui

    @DeadStack:

    I think you should grow up before you say that nonsense about "leading API" ... LOL at you...

    NOBODY CARES about directX except microsoft payroll and their shills.

  • User profile image
    davidhayes

    Is that Chomp Sample available yet? I can't find it

  • User profile image
    BrianPeek

    @davidhayes: Very soon. I will post a link here once it's available. Thanks!

  • User profile image
    John

    Where to download the "microsoft.xbox.live.sdk.winrt.uap" nuget package?
    I can't find it...

  • User profile image
    Sasha

    кортана понравилась,функция полезная. Но значок на панели удобнее был бы справа,как аналог "меню пуск"(с обычными размерами значка). После установки W10 возникают проблемы с запуском и с корректной работой проводника.

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